[Mesa-dev] [PATCH 03/92] nir: add NIR_PRINT environment variable
Rob Clark
robdclark at gmail.com
Mon Jun 26 18:27:40 UTC 2017
On Mon, Jun 26, 2017 at 10:09 AM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>
this is nicer than my old approach of just hacking in
nir_print_shader() calls at various points and recompiling ;-)
I suppose one thing that would be clever is if you could give a list
of comma separated lowering stage names to control *which* stages you
get prints..
either way,
Reviewed-by: Rob Clark <robdclark at gmail.com>
> ---
> src/compiler/nir/nir.h | 19 +++++++++++++++++++
> 1 file changed, 19 insertions(+)
>
> diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
> index ab7ba14..d1b90cb 100644
> --- a/src/compiler/nir/nir.h
> +++ b/src/compiler/nir/nir.h
> @@ -2301,47 +2301,66 @@ void nir_metadata_check_validation_flag(nir_shader *shader);
>
> static inline bool
> should_clone_nir(void)
> {
> static int should_clone = -1;
> if (should_clone < 0)
> should_clone = env_var_as_boolean("NIR_TEST_CLONE", false);
>
> return should_clone;
> }
> +
> +static inline bool
> +should_print_nir(void)
> +{
> + static int should_print = -1;
> + if (should_print < 0)
> + should_print = env_var_as_boolean("NIR_PRINT", false);
> +
> + return should_print;
> +}
> #else
> static inline void nir_validate_shader(nir_shader *shader) { (void) shader; }
> static inline void nir_metadata_set_validation_flag(nir_shader *shader) { (void) shader; }
> static inline void nir_metadata_check_validation_flag(nir_shader *shader) { (void) shader; }
> static inline bool should_clone_nir(void) { return false; }
> +static inline bool should_print_nir(void) { return false; }
> #endif /* DEBUG */
>
> #define _PASS(nir, do_pass) do { \
> do_pass \
> nir_validate_shader(nir); \
> if (should_clone_nir()) { \
> nir_shader *clone = nir_shader_clone(ralloc_parent(nir), nir); \
> ralloc_free(nir); \
> nir = clone; \
> } \
> } while (0)
>
> #define NIR_PASS(progress, nir, pass, ...) _PASS(nir, \
> nir_metadata_set_validation_flag(nir); \
> + if (should_print_nir()) \
> + printf("%s\n", #pass); \
> if (pass(nir, ##__VA_ARGS__)) { \
> progress = true; \
> + if (should_print_nir()) \
> + nir_print_shader(nir, stdout); \
> nir_metadata_check_validation_flag(nir); \
> } \
> )
>
> #define NIR_PASS_V(nir, pass, ...) _PASS(nir, \
> + if (should_print_nir()) \
> + printf("%s\n", #pass); \
> pass(nir, ##__VA_ARGS__); \
> + if (should_print_nir()) \
> + nir_print_shader(nir, stdout); \
> )
>
> void nir_calc_dominance_impl(nir_function_impl *impl);
> void nir_calc_dominance(nir_shader *shader);
>
> nir_block *nir_dominance_lca(nir_block *b1, nir_block *b2);
> bool nir_block_dominates(nir_block *parent, nir_block *child);
>
> void nir_dump_dom_tree_impl(nir_function_impl *impl, FILE *fp);
> void nir_dump_dom_tree(nir_shader *shader, FILE *fp);
> --
> 2.9.3
>
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