[Mesa-dev] [PATCH 08/92] nir: add nir_lower_uniforms_to_ubo pass

Nicolai Hähnle nicolai.haehnle at amd.com
Tue Jun 27 07:10:29 UTC 2017


On 26.06.2017 21:07, Connor Abbott wrote:
> I think this would probably be a lot simpler if it ran after
> nir_lower_io, since you wouldn't need to do all the dereference
> munging to compute the offset. That is, instead of translating
> load_var intrinsics, it would translate load_uniform intrinsics into
> load_ubo intrinsics. Also, it would mean that this would become
> entirely a radeonsi-specific thing, instead of having to add a special
> hook to the driver-independent state tracker code.

Sure, I'll take a look once I figured out the nir_lower_io thing in general.

Cheers,
Nicolai


> 
> On Mon, Jun 26, 2017 at 7:09 AM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
>> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>>
>> This is an alternative lowering of default-block uniforms that doesn't
>> use uniform load intrinsics. Instead, it translates the loads to UBO
>> loads, allowing a simpler backend.
>> ---
>>   src/compiler/Makefile.sources                |   1 +
>>   src/compiler/nir/nir.h                       |   1 +
>>   src/compiler/nir/nir_lower_uniforms_to_ubo.c | 140 +++++++++++++++++++++++++++
>>   3 files changed, 142 insertions(+)
>>   create mode 100644 src/compiler/nir/nir_lower_uniforms_to_ubo.c
>>
>> diff --git a/src/compiler/Makefile.sources b/src/compiler/Makefile.sources
>> index 5f4440b..a0a0d62 100644
>> --- a/src/compiler/Makefile.sources
>> +++ b/src/compiler/Makefile.sources
>> @@ -230,20 +230,21 @@ NIR_FILES = \
>>          nir/nir_lower_patch_vertices.c \
>>          nir/nir_lower_phis_to_scalar.c \
>>          nir/nir_lower_regs_to_ssa.c \
>>          nir/nir_lower_returns.c \
>>          nir/nir_lower_samplers.c \
>>          nir/nir_lower_samplers_as_deref.c \
>>          nir/nir_lower_system_values.c \
>>          nir/nir_lower_tex.c \
>>          nir/nir_lower_to_source_mods.c \
>>          nir/nir_lower_two_sided_color.c \
>> +       nir/nir_lower_uniforms_to_ubo.c \
>>          nir/nir_lower_vars_to_ssa.c \
>>          nir/nir_lower_var_copies.c \
>>          nir/nir_lower_vec_to_movs.c \
>>          nir/nir_lower_wpos_center.c \
>>          nir/nir_lower_wpos_ytransform.c \
>>          nir/nir_metadata.c \
>>          nir/nir_move_vec_src_uses_to_dest.c \
>>          nir/nir_normalize_cubemap_coords.c \
>>          nir/nir_opt_conditional_discard.c \
>>          nir/nir_opt_constant_folding.c \
>> diff --git a/src/compiler/nir/nir.h b/src/compiler/nir/nir.h
>> index 779bf58..c21ecc5 100644
>> --- a/src/compiler/nir/nir.h
>> +++ b/src/compiler/nir/nir.h
>> @@ -2568,20 +2568,21 @@ void nir_lower_drawpixels(nir_shader *shader,
>>   typedef struct nir_lower_bitmap_options {
>>      unsigned sampler;
>>      bool swizzle_xxxx;
>>   } nir_lower_bitmap_options;
>>
>>   void nir_lower_bitmap(nir_shader *shader, const nir_lower_bitmap_options *options);
>>
>>   bool nir_lower_atomics(nir_shader *shader,
>>                          const struct gl_shader_program *shader_program);
>>   bool nir_lower_atomics_to_ssbo(nir_shader *shader, unsigned ssbo_offset);
>> +bool nir_lower_uniforms_to_ubo(nir_shader *shader);
>>   bool nir_lower_to_source_mods(nir_shader *shader);
>>
>>   bool nir_lower_gs_intrinsics(nir_shader *shader);
>>
>>   typedef enum {
>>      nir_lower_imul64 = (1 << 0),
>>      nir_lower_isign64 = (1 << 1),
>>      /** Lower all int64 modulus and division opcodes */
>>      nir_lower_divmod64 = (1 << 2),
>>   } nir_lower_int64_options;
>> diff --git a/src/compiler/nir/nir_lower_uniforms_to_ubo.c b/src/compiler/nir/nir_lower_uniforms_to_ubo.c
>> new file mode 100644
>> index 0000000..63f3bc8
>> --- /dev/null
>> +++ b/src/compiler/nir/nir_lower_uniforms_to_ubo.c
>> @@ -0,0 +1,140 @@
>> +/*
>> + * Copyright 2017 Advanced Micro Devices, Inc.
>> + *
>> + * Permission is hereby granted, free of charge, to any person obtaining a
>> + * copy of this software and associated documentation files (the "Software"),
>> + * to deal in the Software without restriction, including without limitation
>> + * on the rights to use, copy, modify, merge, publish, distribute, sub
>> + * license, and/or sell copies of the Software, and to permit persons to whom
>> + * the Software is furnished to do so, subject to the following conditions:
>> + *
>> + * The above copyright notice and this permission notice (including the next
>> + * paragraph) shall be included in all copies or substantial portions of the
>> + * Software.
>> + *
>> + * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
>> + * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
>> + * FITNESS FOR A PARTICULAR PURPOSE AND NON-INFRINGEMENT. IN NO EVENT SHALL
>> + * THE AUTHOR(S) AND/OR THEIR SUPPLIERS BE LIABLE FOR ANY CLAIM,
>> + * DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR
>> + * OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE
>> + * USE OR OTHER DEALINGS IN THE SOFTWARE.
>> + */
>> +
>> +/*
>> + * Remap uniform variable accesses to UBO accesses of UBO binding point 0, with
>> + * the offset determined by std140 layout, with the base address given by
>> + * variable->data.driver_location (in 16-byte units).
>> + *
>> + * Simultaneously, remap existing UBO accesses by increasing their binding
>> + * point by 1.
>> + */
>> +
>> +#include "nir.h"
>> +#include "nir_builder.h"
>> +
>> +static nir_ssa_def *
>> +get_deref_offset(nir_deref *tail, nir_ssa_def *offset, nir_builder *b)
>> +{
>> +   while (tail->child != NULL) {
>> +      const struct glsl_type *parent_type = tail->type;
>> +      tail = tail->child;
>> +
>> +      if (tail->deref_type == nir_deref_type_array) {
>> +         nir_deref_array *deref_array = nir_deref_as_array(tail);
>> +
>> +         assert(deref_array->deref_array_type != nir_deref_array_type_wildcard);
>> +
>> +         unsigned size = 16 * glsl_count_attribute_slots(tail->type, false);
>> +
>> +         nir_ssa_def *cur_offset = nir_imm_int(b, deref_array->base_offset);
>> +         if (deref_array->deref_array_type == nir_deref_array_type_indirect) {
>> +            cur_offset = nir_iadd(b, cur_offset,
>> +                                  nir_ssa_for_src(b, deref_array->indirect, 1));
>> +         }
>> +
>> +         offset = nir_iadd(b, offset,
>> +                           nir_imul(b, cur_offset, nir_imm_int(b, size)));
>> +      } else if (tail->deref_type == nir_deref_type_struct) {
>> +         nir_deref_struct *deref_struct = nir_deref_as_struct(tail);
>> +
>> +         unsigned cur_offset = 0;
>> +         for (unsigned i = 0; i < deref_struct->index; i++) {
>> +            const struct glsl_type *ft = glsl_get_struct_field(parent_type, i);
>> +            cur_offset += 16 * glsl_count_attribute_slots(ft, false);
>> +         }
>> +
>> +         offset = nir_iadd(b, offset, nir_imm_int(b, cur_offset));
>> +      }
>> +   }
>> +
>> +   return offset;
>> +}
>> +
>> +static bool
>> +lower_instr(nir_intrinsic_instr *instr, nir_builder *b)
>> +{
>> +   b->cursor = nir_before_instr(&instr->instr);
>> +
>> +   if (instr->intrinsic == nir_intrinsic_load_ubo) {
>> +      nir_ssa_def *old_idx = nir_ssa_for_src(b, instr->src[0], 1);
>> +      nir_ssa_def *new_idx = nir_iadd(b, old_idx, nir_imm_int(b, 1));
>> +      nir_instr_rewrite_src(&instr->instr, &instr->src[0],
>> +                            nir_src_for_ssa(new_idx));
>> +      return true;
>> +   }
>> +
>> +   if (instr->intrinsic == nir_intrinsic_load_var) {
>> +      nir_deref_var *deref = instr->variables[0];
>> +
>> +      if (deref->var->data.mode != nir_var_uniform)
>> +         return false;
>> +
>> +      nir_ssa_def *ubo_idx = nir_imm_int(b, 0);
>> +      nir_ssa_def *ubo_offset = nir_imm_int(b, deref->var->data.driver_location * 16);
>> +
>> +      ubo_offset = get_deref_offset(&deref->deref, ubo_offset, b);
>> +
>> +      nir_intrinsic_instr *load =
>> +         nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_ubo);
>> +      load->num_components = instr->num_components;
>> +      load->src[0] = nir_src_for_ssa(ubo_idx);
>> +      load->src[1] = nir_src_for_ssa(ubo_offset);
>> +      nir_ssa_dest_init(&load->instr, &load->dest,
>> +                        load->num_components, instr->dest.ssa.bit_size,
>> +                        instr->dest.ssa.name);
>> +      nir_builder_instr_insert(b, &load->instr);
>> +      nir_ssa_def_rewrite_uses(&instr->dest.ssa, nir_src_for_ssa(&load->dest.ssa));
>> +
>> +      nir_instr_remove(&instr->instr);
>> +      return true;
>> +   }
>> +
>> +   return false;
>> +}
>> +
>> +bool
>> +nir_lower_uniforms_to_ubo(nir_shader *shader)
>> +{
>> +   bool progress = false;
>> +
>> +   nir_foreach_function(function, shader) {
>> +      if (function->impl) {
>> +         nir_builder builder;
>> +         nir_builder_init(&builder, function->impl);
>> +         nir_foreach_block(block, function->impl) {
>> +            nir_foreach_instr_safe(instr, block) {
>> +               if (instr->type == nir_instr_type_intrinsic)
>> +                  progress |= lower_instr(nir_instr_as_intrinsic(instr),
>> +                                          &builder);
>> +            }
>> +         }
>> +
>> +         nir_metadata_preserve(function->impl, nir_metadata_block_index |
>> +                                               nir_metadata_dominance);
>> +      }
>> +   }
>> +
>> +   return progress;
>> +}
>> +
>> --
>> 2.9.3
>>
>> _______________________________________________
>> mesa-dev mailing list
>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev



More information about the mesa-dev mailing list