[Mesa-dev] [PATCH 02/42] mesa: rename attach_shader() to attach_shader_err()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue Jun 27 11:20:05 UTC 2017
And add a no_error variant.
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/mesa/main/shaderapi.c | 42 +++++++++++++++++++++++++-----------------
1 file changed, 25 insertions(+), 17 deletions(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 8d044d0fa39..457a18e4175 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -244,8 +244,27 @@ is_shader(struct gl_context *ctx, GLuint name)
* Attach shader to a shader program.
*/
static void
-attach_shader(struct gl_context *ctx, GLuint program, GLuint shader,
- const char *caller)
+add_shader(struct gl_context *ctx, struct gl_shader_program *shProg,
+ struct gl_shader *sh)
+{
+ GLuint n = shProg->NumShaders;
+
+ shProg->Shaders = realloc(shProg->Shaders,
+ (n + 1) * sizeof(struct gl_shader *));
+ if (!shProg->Shaders) {
+ _mesa_error(ctx, GL_OUT_OF_MEMORY, "glAttachShader");
+ return;
+ }
+
+ /* append */
+ shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
+ _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
+ shProg->NumShaders++;
+}
+
+static void
+attach_shader_err(struct gl_context *ctx, GLuint program, GLuint shader,
+ const char *caller)
{
struct gl_shader_program *shProg;
struct gl_shader *sh;
@@ -288,18 +307,7 @@ attach_shader(struct gl_context *ctx, GLuint program, GLuint shader,
}
}
- /* grow list */
- shProg->Shaders = realloc(shProg->Shaders,
- (n + 1) * sizeof(struct gl_shader *));
- if (!shProg->Shaders) {
- _mesa_error(ctx, GL_OUT_OF_MEMORY, caller);
- return;
- }
-
- /* append */
- shProg->Shaders[n] = NULL; /* since realloc() didn't zero the new space */
- _mesa_reference_shader(ctx, &shProg->Shaders[n], sh);
- shProg->NumShaders++;
+ add_shader(ctx, shProg, sh);
}
@@ -1331,7 +1339,7 @@ void GLAPIENTRY
_mesa_AttachObjectARB(GLhandleARB program, GLhandleARB shader)
{
GET_CURRENT_CONTEXT(ctx);
- attach_shader(ctx, program, shader, "glAttachObjectARB");
+ attach_shader_err(ctx, program, shader, "glAttachObjectARB");
}
@@ -1339,7 +1347,7 @@ void GLAPIENTRY
_mesa_AttachShader(GLuint program, GLuint shader)
{
GET_CURRENT_CONTEXT(ctx);
- attach_shader(ctx, program, shader, "glAttachShader");
+ attach_shader_err(ctx, program, shader, "glAttachShader");
}
@@ -2263,7 +2271,7 @@ _mesa_CreateShaderProgramv(GLenum type, GLsizei count,
get_shaderiv(ctx, shader, GL_COMPILE_STATUS, &compiled);
if (compiled) {
- attach_shader(ctx, program, shader, "glCreateShaderProgramv");
+ attach_shader_err(ctx, program, shader, "glCreateShaderProgramv");
_mesa_link_program(ctx, shProg);
detach_shader(ctx, program, shader);
--
2.13.2
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