[Mesa-dev] [PATCH 32/42] mesa: add uniform_block_binding() helper
Samuel Pitoiset
samuel.pitoiset at gmail.com
Tue Jun 27 11:20:35 UTC 2017
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/mesa/main/uniforms.c | 25 ++++++++++++++++---------
1 file changed, 16 insertions(+), 9 deletions(-)
diff --git a/src/mesa/main/uniforms.c b/src/mesa/main/uniforms.c
index 71acb288864..ef57866d6dc 100644
--- a/src/mesa/main/uniforms.c
+++ b/src/mesa/main/uniforms.c
@@ -1085,6 +1085,21 @@ _mesa_GetUniformIndices(GLuint program,
}
}
+static void
+uniform_block_binding(struct gl_context *ctx, struct gl_shader_program *shProg,
+ GLuint uniformBlockIndex, GLuint uniformBlockBinding)
+{
+ if (shProg->data->UniformBlocks[uniformBlockIndex].Binding !=
+ uniformBlockBinding) {
+
+ FLUSH_VERTICES(ctx, 0);
+ ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
+
+ shProg->data->UniformBlocks[uniformBlockIndex].Binding =
+ uniformBlockBinding;
+ }
+}
+
void GLAPIENTRY
_mesa_UniformBlockBinding(GLuint program,
GLuint uniformBlockIndex,
@@ -1117,15 +1132,7 @@ _mesa_UniformBlockBinding(GLuint program,
return;
}
- if (shProg->data->UniformBlocks[uniformBlockIndex].Binding !=
- uniformBlockBinding) {
-
- FLUSH_VERTICES(ctx, 0);
- ctx->NewDriverState |= ctx->DriverFlags.NewUniformBuffer;
-
- shProg->data->UniformBlocks[uniformBlockIndex].Binding =
- uniformBlockBinding;
- }
+ uniform_block_binding(ctx, shProg, uniformBlockIndex, uniformBlockBinding);
}
void GLAPIENTRY
--
2.13.2
More information about the mesa-dev
mailing list