[Mesa-dev] [PATCH 12/14] mesa: add KHR_no_error support for glBindFragDataLocation*()

Samuel Pitoiset samuel.pitoiset at gmail.com
Wed Jun 28 08:39:42 UTC 2017


With the comment in the previous patch addressed, this one is:

Reviewed-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>

On 06/28/2017 08:13 AM, Timothy Arceri wrote:
> ---
>   src/mapi/glapi/gen/ARB_blend_func_extended.xml |  2 +-
>   src/mapi/glapi/gen/GL3x.xml                    |  2 +-
>   src/mesa/main/shader_query.cpp                 | 24 ++++++++++++++++++++++++
>   src/mesa/main/shaderapi.h                      |  8 ++++++++
>   4 files changed, 34 insertions(+), 2 deletions(-)
> 
> diff --git a/src/mapi/glapi/gen/ARB_blend_func_extended.xml b/src/mapi/glapi/gen/ARB_blend_func_extended.xml
> index 406140f..10d85a7 100644
> --- a/src/mapi/glapi/gen/ARB_blend_func_extended.xml
> +++ b/src/mapi/glapi/gen/ARB_blend_func_extended.xml
> @@ -8,7 +8,7 @@
>   
>   <category name="GL_ARB_blend_func_extended" number="78">
>   
> -    <function name="BindFragDataLocationIndexed">
> +    <function name="BindFragDataLocationIndexed" no_error="true">
>           <param name="program" type="GLuint"/>
>           <param name="colorNumber" type="GLuint"/>
>           <param name="index" type="GLuint"/>
> diff --git a/src/mapi/glapi/gen/GL3x.xml b/src/mapi/glapi/gen/GL3x.xml
> index f488ba3..24490da 100644
> --- a/src/mapi/glapi/gen/GL3x.xml
> +++ b/src/mapi/glapi/gen/GL3x.xml
> @@ -200,7 +200,7 @@
>         <return type="GLint"/>
>     </function>
>   
> -  <function name="BindFragDataLocation">
> +  <function name="BindFragDataLocation" no_error="true">
>       <param name="program" type="GLuint"/>
>       <param name="colorNumber" type="GLuint"/>
>       <param name="name" type="const GLchar *"/>
> diff --git a/src/mesa/main/shader_query.cpp b/src/mesa/main/shader_query.cpp
> index d571846..2b9eb23 100644
> --- a/src/mesa/main/shader_query.cpp
> +++ b/src/mesa/main/shader_query.cpp
> @@ -259,6 +259,18 @@ _mesa_BindFragDataLocation(GLuint program, GLuint colorNumber,
>   }
>   
>   void GLAPIENTRY
> +_mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber,
> +                                    const GLchar *name)
> +{
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   struct gl_shader_program *const shProg =
> +      _mesa_lookup_shader_program(ctx, program);
> +
> +   bind_frag_data_location(shProg, name, colorNumber, 0);
> +}
> +
> +void GLAPIENTRY
>   _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
>                                     GLuint index, const GLchar *name)
>   {
> @@ -295,6 +307,18 @@ _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
>      bind_frag_data_location(shProg, name, colorNumber, index);
>   }
>   
> +void GLAPIENTRY
> +_mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber,
> +                                           GLuint index, const GLchar *name)
> +{
> +   GET_CURRENT_CONTEXT(ctx);
> +
> +   struct gl_shader_program *const shProg =
> +      _mesa_lookup_shader_program(ctx, program);
> +
> +   bind_frag_data_location(shProg, name, colorNumber, index);
> +}
> +
>   GLint GLAPIENTRY
>   _mesa_GetFragDataIndex(GLuint program, const GLchar *name)
>   {
> diff --git a/src/mesa/main/shaderapi.h b/src/mesa/main/shaderapi.h
> index 0a28185..500d8ed 100644
> --- a/src/mesa/main/shaderapi.h
> +++ b/src/mesa/main/shaderapi.h
> @@ -148,6 +148,14 @@ _mesa_BindFragDataLocationIndexed(GLuint program, GLuint colorNumber,
>                                     GLuint index, const GLchar *name);
>   
>   extern void GLAPIENTRY
> +_mesa_BindFragDataLocation_no_error(GLuint program, GLuint colorNumber,
> +                                    const GLchar *name);
> +
> +extern void GLAPIENTRY
> +_mesa_BindFragDataLocationIndexed_no_error(GLuint program, GLuint colorNumber,
> +                                           GLuint index, const GLchar *name);
> +
> +extern void GLAPIENTRY
>   _mesa_GetActiveAttrib(GLuint, GLuint, GLsizei, GLsizei *, GLint *,
>                            GLenum *, GLchar *);
>   
> 


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