[Mesa-dev] [PATCH] mesa: do not use format string as literal string
Juan A. Suarez Romero
jasuarez at igalia.com
Wed Jun 28 11:46:45 UTC 2017
This fixes a couple of errors when building in Android:
external/mesa3d/src/mesa/main/shaderapi.c:293:49: error: format string
is not a string literal (potentially insecure)
[-Werror,-Wformat-security]
_mesa_error(ctx, GL_INVALID_OPERATION, caller);
^~~~~~
external/mesa3d/src/mesa/main/shaderapi.c:293:49: note: treat the string
as an argument to avoid this
_mesa_error(ctx, GL_INVALID_OPERATION, caller);
^
Signed-off-by: Juan A. Suarez Romero <jasuarez at igalia.com>
---
src/mesa/main/shaderapi.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/mesa/main/shaderapi.c b/src/mesa/main/shaderapi.c
index 0e46a09..84189f0 100644
--- a/src/mesa/main/shaderapi.c
+++ b/src/mesa/main/shaderapi.c
@@ -290,7 +290,7 @@ attach_shader_err(struct gl_context *ctx, GLuint program, GLuint shader,
* "The error INVALID_OPERATION is generated by AttachObjectARB
* if <obj> is already attached to <containerObj>."
*/
- _mesa_error(ctx, GL_INVALID_OPERATION, caller);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
return;
} else if (same_type_disallowed &&
shProg->Shaders[i]->Stage == sh->Stage) {
@@ -302,7 +302,7 @@ attach_shader_err(struct gl_context *ctx, GLuint program, GLuint shader,
* is generated if [...] another shader object of the same type
* as shader is already attached to program."
*/
- _mesa_error(ctx, GL_INVALID_OPERATION, caller);
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s", caller);
return;
}
}
--
2.9.4
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