[Mesa-dev] [Bug 101648] Adding a single-iteration do-while loop in a GLSL shader leads to a different image

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Thu Jun 29 14:26:36 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=101648

Hugues Evrard <h.evrard at imperial.ac.uk> changed:

           What    |Removed                     |Added
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                 CC|                            |h.evrard at imperial.ac.uk

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