[Mesa-dev] [PATCH] anv: Advertise support for VK_FORMAT_R8_SRGB
Jason Ekstrand
jason at jlekstrand.net
Fri Jun 30 01:53:24 UTC 2017
Unreal Engine 4 seems to really like this format for some reason. We
don't technically have the hardware format but we do have L8_SRGB. It's
easy enough to fake with that and a swizzle.
---
src/intel/vulkan/anv_formats.c | 3 ++-
1 file changed, 2 insertions(+), 1 deletion(-)
diff --git a/src/intel/vulkan/anv_formats.c b/src/intel/vulkan/anv_formats.c
index 0bc81d1..3535c09 100644
--- a/src/intel/vulkan/anv_formats.c
+++ b/src/intel/vulkan/anv_formats.c
@@ -74,7 +74,8 @@ static const struct anv_format anv_formats[] = {
fmt(VK_FORMAT_R8_SSCALED, ISL_FORMAT_R8_SSCALED),
fmt(VK_FORMAT_R8_UINT, ISL_FORMAT_R8_UINT),
fmt(VK_FORMAT_R8_SINT, ISL_FORMAT_R8_SINT),
- fmt(VK_FORMAT_R8_SRGB, ISL_FORMAT_UNSUPPORTED),
+ swiz_fmt(VK_FORMAT_R8_SRGB, ISL_FORMAT_L8_UNORM_SRGB,
+ _ISL_SWIZZLE(RED, ZERO, ZERO, ONE)),
fmt(VK_FORMAT_R8G8_UNORM, ISL_FORMAT_R8G8_UNORM),
fmt(VK_FORMAT_R8G8_SNORM, ISL_FORMAT_R8G8_SNORM),
fmt(VK_FORMAT_R8G8_USCALED, ISL_FORMAT_R8G8_USCALED),
--
2.5.0.400.gff86faf
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