[Mesa-dev] [PATCH 3/3] glsl: disable array splitting for AoA
Timothy Arceri
tarceri at itsqueeze.com
Fri Jun 30 03:37:36 UTC 2017
On 30/06/17 12:45, Timothy Arceri wrote:
> While it produces functioning code the pass creates worse code
> for arrays of arrays. See the comment added in this patch for more
> detail.
> ---
> src/compiler/glsl/opt_array_splitting.cpp | 26 ++++++++++++++++++++++++++
> 1 file changed, 26 insertions(+)
>
> diff --git a/src/compiler/glsl/opt_array_splitting.cpp b/src/compiler/glsl/opt_array_splitting.cpp
> index fb6d77b..b3d4599 100644
> --- a/src/compiler/glsl/opt_array_splitting.cpp
> +++ b/src/compiler/glsl/opt_array_splitting.cpp
> @@ -140,6 +140,32 @@ ir_array_reference_visitor::get_variable_entry(ir_variable *var)
> if (var->type->is_unsized_array())
> return NULL;
>
> + /* FIXME: arrays of arrays are not handled correctly by this pass so we
> + * skip it for now. While the pass will create functioning code it actually
> + * produces worse code.
> + *
> + * For example the array:
> + *
> + * int[3][2] a;
> + *
> + * ends up being split up into:
> + *
> + * int[3][2] a_0;
> + * int[3][2] a_1;
> + * int[3][2] a_2;
> + *
> + * And we end up referencing each of these new arrays for example:
> + *
> + * a[0][1] will be turned into a_0[0][1]
> + * a[1][0] will be turned into a_1[1][0]
> + * a[2][0] will be turned into a_2[2][0]
> + *
> + * For now we continue to split AoA of matrices to avoid CTS regressions.
> + */
> + if (var->type->is_array() && var->type->fields.array->is_array() &&
> + !var->type->without_array()->is_matrix())
Actually with the previous patch it can be disabled for AoA of matrices
too. I've made this change locally.
> + return NULL;
> +
> foreach_in_list(variable_entry, entry, &this->variable_list) {
> if (entry->var == var)
> return entry;
>
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