[Mesa-dev] [PATCH 3/4] radeonsi: add support for an on-disk shader cache

Axel Davy axel.davy at ens.fr
Wed Mar 1 07:36:07 UTC 2017


My understanding of the code is that the disk cache just depends on the
sscreen->b.disk_shader_cache being initialized, and it looks like this 
is always
initialized.
Thus the disk cache is always enabled.

Could you add a RADEON_DEBUG env var to disable it, please ?

Thanks,

Axel Davy

On 01/03/2017 06:25, Timothy Arceri wrote:
> V2:
> - when loading from disk cache also binary insert into memory cache.
> - check that the binary loaded from disk is the correct size. If not
>    delete the cache item and skip loading from cache.
>
> V3:
> - remove unrequired variable
>
> Tested-by: Michel Dänzer <michel.daenzer at amd.com>
> ---
>   src/gallium/drivers/radeonsi/si_state_shaders.c | 67 ++++++++++++++++++++++---
>   1 file changed, 60 insertions(+), 7 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
> index 750cdd6..a82e38e 100644
> --- a/src/gallium/drivers/radeonsi/si_state_shaders.c
> +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
> @@ -29,20 +29,23 @@
>   #include "sid.h"
>   #include "radeon/r600_cs.h"
>   
>   #include "tgsi/tgsi_parse.h"
>   #include "tgsi/tgsi_ureg.h"
>   #include "util/hash_table.h"
>   #include "util/crc32.h"
>   #include "util/u_memory.h"
>   #include "util/u_prim.h"
>   
> +#include "util/disk_cache.h"
> +#include "util/mesa-sha1.h"
> +
>   /* SHADER_CACHE */
>   
>   /**
>    * Return the TGSI binary in a buffer. The first 4 bytes contain its size as
>    * integer.
>    */
>   static void *si_get_tgsi_binary(struct si_shader_selector *sel)
>   {
>   	unsigned tgsi_size = tgsi_num_tokens(sel->tokens) *
>   			     sizeof(struct tgsi_token);
> @@ -175,54 +178,104 @@ static bool si_load_shader_binary(struct si_shader *shader, void *binary)
>   }
>   
>   /**
>    * Insert a shader into the cache. It's assumed the shader is not in the cache.
>    * Use si_shader_cache_load_shader before calling this.
>    *
>    * Returns false on failure, in which case the tgsi_binary should be freed.
>    */
>   static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
>   					  void *tgsi_binary,
> -					  struct si_shader *shader)
> +					  struct si_shader *shader,
> +					  bool insert_into_disk_cache)
>   {
>   	void *hw_binary;
>   	struct hash_entry *entry;
> +	uint8_t key[CACHE_KEY_SIZE];
>   
>   	entry = _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
>   	if (entry)
>   		return false; /* already added */
>   
>   	hw_binary = si_get_shader_binary(shader);
>   	if (!hw_binary)
>   		return false;
>   
>   	if (_mesa_hash_table_insert(sscreen->shader_cache, tgsi_binary,
>   				    hw_binary) == NULL) {
>   		FREE(hw_binary);
>   		return false;
>   	}
>   
> +	if (sscreen->b.disk_shader_cache && insert_into_disk_cache) {
> +		_mesa_sha1_compute(tgsi_binary, *((uint32_t *)tgsi_binary), key);
> +		disk_cache_put(sscreen->b.disk_shader_cache, key, hw_binary,
> +			       *((uint32_t *) hw_binary));
> +	}
> +
>   	return true;
>   }
>   
>   static bool si_shader_cache_load_shader(struct si_screen *sscreen,
>   					void *tgsi_binary,
>   				        struct si_shader *shader)
>   {
>   	struct hash_entry *entry =
>   		_mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
> -	if (!entry)
> -		return false;
> +	if (!entry) {
> +		if (sscreen->b.disk_shader_cache) {
> +			unsigned char sha1[CACHE_KEY_SIZE];
> +			size_t tg_size = *((uint32_t *) tgsi_binary);
> +
> +			_mesa_sha1_compute(tgsi_binary, tg_size, sha1);
> +
> +			size_t binary_size;
> +			uint8_t *buffer =
> +				disk_cache_get(sscreen->b.disk_shader_cache,
> +					       sha1, &binary_size);
> +			if (!buffer)
> +				return false;
>   
> -	if (!si_load_shader_binary(shader, entry->data))
> -		return false;
> +			if (binary_size < sizeof(uint32_t) ||
> +			    *((uint32_t*)buffer) != binary_size) {
> +				 /* Something has gone wrong discard the item
> +				  * from the cache and rebuild/link from
> +				  * source.
> +				  */
> +				assert(!"Invalid radeonsi shader disk cache "
> +				       "item!");
> +
> +				disk_cache_remove(sscreen->b.disk_shader_cache,
> +						  sha1);
> +				free(buffer);
> +
> +				return false;
> +			}
> +
> +			if (!si_load_shader_binary(shader, buffer)) {
> +				free(buffer);
> +				return false;
> +			}
> +			free(buffer);
>   
> +			if (!si_shader_cache_insert_shader(sscreen, tgsi_binary,
> +							   shader, false))
> +				FREE(tgsi_binary);
> +		} else {
> +			return false;
> +		}
> +	} else {
> +		if (si_load_shader_binary(shader, entry->data))
> +			FREE(tgsi_binary);
> +		else
> +			return false;
> +	}
>   	p_atomic_inc(&sscreen->b.num_shader_cache_hits);
>   	return true;
>   }
>   
>   static uint32_t si_shader_cache_key_hash(const void *key)
>   {
>   	/* The first dword is the key size. */
>   	return util_hash_crc32(key, *(uint32_t*)key);
>   }
>   
> @@ -244,20 +297,21 @@ static void si_destroy_shader_cache_entry(struct hash_entry *entry)
>   	FREE(entry->data);
>   }
>   
>   bool si_init_shader_cache(struct si_screen *sscreen)
>   {
>   	pipe_mutex_init(sscreen->shader_cache_mutex);
>   	sscreen->shader_cache =
>   		_mesa_hash_table_create(NULL,
>   					si_shader_cache_key_hash,
>   					si_shader_cache_key_equals);
> +
>   	return sscreen->shader_cache != NULL;
>   }
>   
>   void si_destroy_shader_cache(struct si_screen *sscreen)
>   {
>   	if (sscreen->shader_cache)
>   		_mesa_hash_table_destroy(sscreen->shader_cache,
>   					 si_destroy_shader_cache_entry);
>   	pipe_mutex_destroy(sscreen->shader_cache_mutex);
>   }
> @@ -1400,37 +1454,36 @@ void si_init_shader_selector_async(void *job, int thread_index)
>   		shader->selector = sel;
>   		si_parse_next_shader_property(&sel->info, &shader->key);
>   
>   		tgsi_binary = si_get_tgsi_binary(sel);
>   
>   		/* Try to load the shader from the shader cache. */
>   		pipe_mutex_lock(sscreen->shader_cache_mutex);
>   
>   		if (tgsi_binary &&
>   		    si_shader_cache_load_shader(sscreen, tgsi_binary, shader)) {
> -			FREE(tgsi_binary);
>   			pipe_mutex_unlock(sscreen->shader_cache_mutex);
>   		} else {
>   			pipe_mutex_unlock(sscreen->shader_cache_mutex);
>   
>   			/* Compile the shader if it hasn't been loaded from the cache. */
>   			if (si_compile_tgsi_shader(sscreen, tm, shader, false,
>   						   debug) != 0) {
>   				FREE(shader);
>   				FREE(tgsi_binary);
>   				fprintf(stderr, "radeonsi: can't compile a main shader part\n");
>   				return;
>   			}
>   
>   			if (tgsi_binary) {
>   				pipe_mutex_lock(sscreen->shader_cache_mutex);
> -				if (!si_shader_cache_insert_shader(sscreen, tgsi_binary, shader))
> +				if (!si_shader_cache_insert_shader(sscreen, tgsi_binary, shader, true))
>   					FREE(tgsi_binary);
>   				pipe_mutex_unlock(sscreen->shader_cache_mutex);
>   			}
>   		}
>   
>   		*si_get_main_shader_part(sel, &shader->key) = shader;
>   
>   		/* Unset "outputs_written" flags for outputs converted to
>   		 * DEFAULT_VAL, so that later inter-shader optimizations don't
>   		 * try to eliminate outputs that don't exist in the final




More information about the mesa-dev mailing list