[Mesa-dev] [PATCH 3/4] radeonsi: add support for an on-disk shader cache
Axel Davy
axel.davy at ens.fr
Wed Mar 1 07:36:07 UTC 2017
My understanding of the code is that the disk cache just depends on the
sscreen->b.disk_shader_cache being initialized, and it looks like this
is always
initialized.
Thus the disk cache is always enabled.
Could you add a RADEON_DEBUG env var to disable it, please ?
Thanks,
Axel Davy
On 01/03/2017 06:25, Timothy Arceri wrote:
> V2:
> - when loading from disk cache also binary insert into memory cache.
> - check that the binary loaded from disk is the correct size. If not
> delete the cache item and skip loading from cache.
>
> V3:
> - remove unrequired variable
>
> Tested-by: Michel Dänzer <michel.daenzer at amd.com>
> ---
> src/gallium/drivers/radeonsi/si_state_shaders.c | 67 ++++++++++++++++++++++---
> 1 file changed, 60 insertions(+), 7 deletions(-)
>
> diff --git a/src/gallium/drivers/radeonsi/si_state_shaders.c b/src/gallium/drivers/radeonsi/si_state_shaders.c
> index 750cdd6..a82e38e 100644
> --- a/src/gallium/drivers/radeonsi/si_state_shaders.c
> +++ b/src/gallium/drivers/radeonsi/si_state_shaders.c
> @@ -29,20 +29,23 @@
> #include "sid.h"
> #include "radeon/r600_cs.h"
>
> #include "tgsi/tgsi_parse.h"
> #include "tgsi/tgsi_ureg.h"
> #include "util/hash_table.h"
> #include "util/crc32.h"
> #include "util/u_memory.h"
> #include "util/u_prim.h"
>
> +#include "util/disk_cache.h"
> +#include "util/mesa-sha1.h"
> +
> /* SHADER_CACHE */
>
> /**
> * Return the TGSI binary in a buffer. The first 4 bytes contain its size as
> * integer.
> */
> static void *si_get_tgsi_binary(struct si_shader_selector *sel)
> {
> unsigned tgsi_size = tgsi_num_tokens(sel->tokens) *
> sizeof(struct tgsi_token);
> @@ -175,54 +178,104 @@ static bool si_load_shader_binary(struct si_shader *shader, void *binary)
> }
>
> /**
> * Insert a shader into the cache. It's assumed the shader is not in the cache.
> * Use si_shader_cache_load_shader before calling this.
> *
> * Returns false on failure, in which case the tgsi_binary should be freed.
> */
> static bool si_shader_cache_insert_shader(struct si_screen *sscreen,
> void *tgsi_binary,
> - struct si_shader *shader)
> + struct si_shader *shader,
> + bool insert_into_disk_cache)
> {
> void *hw_binary;
> struct hash_entry *entry;
> + uint8_t key[CACHE_KEY_SIZE];
>
> entry = _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
> if (entry)
> return false; /* already added */
>
> hw_binary = si_get_shader_binary(shader);
> if (!hw_binary)
> return false;
>
> if (_mesa_hash_table_insert(sscreen->shader_cache, tgsi_binary,
> hw_binary) == NULL) {
> FREE(hw_binary);
> return false;
> }
>
> + if (sscreen->b.disk_shader_cache && insert_into_disk_cache) {
> + _mesa_sha1_compute(tgsi_binary, *((uint32_t *)tgsi_binary), key);
> + disk_cache_put(sscreen->b.disk_shader_cache, key, hw_binary,
> + *((uint32_t *) hw_binary));
> + }
> +
> return true;
> }
>
> static bool si_shader_cache_load_shader(struct si_screen *sscreen,
> void *tgsi_binary,
> struct si_shader *shader)
> {
> struct hash_entry *entry =
> _mesa_hash_table_search(sscreen->shader_cache, tgsi_binary);
> - if (!entry)
> - return false;
> + if (!entry) {
> + if (sscreen->b.disk_shader_cache) {
> + unsigned char sha1[CACHE_KEY_SIZE];
> + size_t tg_size = *((uint32_t *) tgsi_binary);
> +
> + _mesa_sha1_compute(tgsi_binary, tg_size, sha1);
> +
> + size_t binary_size;
> + uint8_t *buffer =
> + disk_cache_get(sscreen->b.disk_shader_cache,
> + sha1, &binary_size);
> + if (!buffer)
> + return false;
>
> - if (!si_load_shader_binary(shader, entry->data))
> - return false;
> + if (binary_size < sizeof(uint32_t) ||
> + *((uint32_t*)buffer) != binary_size) {
> + /* Something has gone wrong discard the item
> + * from the cache and rebuild/link from
> + * source.
> + */
> + assert(!"Invalid radeonsi shader disk cache "
> + "item!");
> +
> + disk_cache_remove(sscreen->b.disk_shader_cache,
> + sha1);
> + free(buffer);
> +
> + return false;
> + }
> +
> + if (!si_load_shader_binary(shader, buffer)) {
> + free(buffer);
> + return false;
> + }
> + free(buffer);
>
> + if (!si_shader_cache_insert_shader(sscreen, tgsi_binary,
> + shader, false))
> + FREE(tgsi_binary);
> + } else {
> + return false;
> + }
> + } else {
> + if (si_load_shader_binary(shader, entry->data))
> + FREE(tgsi_binary);
> + else
> + return false;
> + }
> p_atomic_inc(&sscreen->b.num_shader_cache_hits);
> return true;
> }
>
> static uint32_t si_shader_cache_key_hash(const void *key)
> {
> /* The first dword is the key size. */
> return util_hash_crc32(key, *(uint32_t*)key);
> }
>
> @@ -244,20 +297,21 @@ static void si_destroy_shader_cache_entry(struct hash_entry *entry)
> FREE(entry->data);
> }
>
> bool si_init_shader_cache(struct si_screen *sscreen)
> {
> pipe_mutex_init(sscreen->shader_cache_mutex);
> sscreen->shader_cache =
> _mesa_hash_table_create(NULL,
> si_shader_cache_key_hash,
> si_shader_cache_key_equals);
> +
> return sscreen->shader_cache != NULL;
> }
>
> void si_destroy_shader_cache(struct si_screen *sscreen)
> {
> if (sscreen->shader_cache)
> _mesa_hash_table_destroy(sscreen->shader_cache,
> si_destroy_shader_cache_entry);
> pipe_mutex_destroy(sscreen->shader_cache_mutex);
> }
> @@ -1400,37 +1454,36 @@ void si_init_shader_selector_async(void *job, int thread_index)
> shader->selector = sel;
> si_parse_next_shader_property(&sel->info, &shader->key);
>
> tgsi_binary = si_get_tgsi_binary(sel);
>
> /* Try to load the shader from the shader cache. */
> pipe_mutex_lock(sscreen->shader_cache_mutex);
>
> if (tgsi_binary &&
> si_shader_cache_load_shader(sscreen, tgsi_binary, shader)) {
> - FREE(tgsi_binary);
> pipe_mutex_unlock(sscreen->shader_cache_mutex);
> } else {
> pipe_mutex_unlock(sscreen->shader_cache_mutex);
>
> /* Compile the shader if it hasn't been loaded from the cache. */
> if (si_compile_tgsi_shader(sscreen, tm, shader, false,
> debug) != 0) {
> FREE(shader);
> FREE(tgsi_binary);
> fprintf(stderr, "radeonsi: can't compile a main shader part\n");
> return;
> }
>
> if (tgsi_binary) {
> pipe_mutex_lock(sscreen->shader_cache_mutex);
> - if (!si_shader_cache_insert_shader(sscreen, tgsi_binary, shader))
> + if (!si_shader_cache_insert_shader(sscreen, tgsi_binary, shader, true))
> FREE(tgsi_binary);
> pipe_mutex_unlock(sscreen->shader_cache_mutex);
> }
> }
>
> *si_get_main_shader_part(sel, &shader->key) = shader;
>
> /* Unset "outputs_written" flags for outputs converted to
> * DEFAULT_VAL, so that later inter-shader optimizations don't
> * try to eliminate outputs that don't exist in the final
More information about the mesa-dev
mailing list