[Mesa-dev] Mesa 17.0.1 release candidate
Emil Velikov
emil.l.velikov at gmail.com
Thu Mar 2 11:38:48 UTC 2017
On 1 March 2017 at 20:06, Jason Ekstrand <jason at jlekstrand.net> wrote:
> On Wed, Mar 1, 2017 at 10:35 AM, Emil Velikov <emil.l.velikov at gmail.com>
> wrote:
>>
>> Hello list,
>>
>> The candidate for the Mesa 17.0.1 is now available. Currently we have:
>> - 60 queued
>> - 9 nominated (outstanding)
>> - and 0 rejected patch(es)
>>
>>
>> The current queue consists of:
>>
>> On the GLX/EGL front we have a GLVND fix for "The Binding of Isaac:
>> Rebirth"
>> and other games, eglQuerySurface now returns correct geometry when running
>> under X11/DRI3.
>>
>> There's a number of crash fixes affecting all Gallium drivers. An old
>> regression fix for r300 on BE hardware been fixed. The radeonsi driver has
>> fixes for Tessellation shaders on Carrizo and Stoney hardware.
>>
>> While on the nouveau side, compute shader have been improved on some
>> nvc0 devices.
>>
>> The vc4 and etnaviv drivers have also seen a couple of small fixe.
>>
>> For the Intel drivers (both GL and Vulkan) we have a diverse bunch of
>> patches -
>> from CTS fixes for Sandy Bridge, to improved swizzle clears and improved
>> handling of GPUs without (Last Level Cache) LLC.
>>
>> On integration side - we had some Android build fixes and a new script to
>> parse and look for bug fixes.
>>
>>
>> And for those of you wondering - the delay was caused by a buggy
>> optimisation
>> pass, that has since been removed.
>
>
> I don't see the remove patch on the queue below.
>
As always, fixes are squashed with the regressing commit.
In this case "i965/fs: Remove the inline pack_double_2x32
optimization" is folded with "i965/fs: Fix the inline
nir_op_pack_double optimization".
Admittedly I should have dropped the regressing commit in the first place.
How does the following [kind of] note look ? I don't mind adding it
for future instances.
...
i965/fs: Fix the inline nir_op_pack_double optimization
* Squashed with:
i965/fs: Remove the inline pack_double_2x32 optimization
...
-Emil
More information about the mesa-dev
mailing list