[Mesa-dev] [PATCH 1/2] util/disk_cache: support caches for multiple architectures
Marek Olšák
maraeo at gmail.com
Thu Mar 2 16:24:47 UTC 2017
On Thu, Mar 2, 2017 at 3:03 PM, Mike Lothian <mike at fireburn.co.uk> wrote:
> Is this because the 32bit and 64bit versions have slightly different time
> stamps used in the cache directory name? I was under the impression that the
> cache itself could be shared between 32bit & 64bit?
>
> I guess this only matters for the few games that offer both a 32bit and
> 64bit binary, producing duplicate entries in both caches potentially
In addition to that, I'd like to know why the CPU architecture is even
being considered. IMO, the CPU arch can be ignored for the shader
cache completely.
Marek
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