[Mesa-dev] [PATCH] i965: Clamp texture buffer size to GL_MAX_TEXTURE_BUFFER_SIZE.

Kenneth Graunke kenneth at whitecape.org
Fri Mar 3 19:32:32 UTC 2017


The OpenGL 4.5 specification's description of TexBuffer says:

"The number of texels in the texture image is then clamped to an
 implementation-dependent limit, the value of MAX_TEXTURE_BUFFER_SIZE."

We set GL_MAX_TEXTURE_BUFFER_SIZE to 2^27.  For buffers with a byte
element size, this is the maximum possible size we can encode in
SURFACE_STATE.  If you bind a buffer object larger than this as a
texture buffer object, we'll exceed that limit and hit an isl assert:

   assert(num_elements <= (1ull << 27));

To fix this, clamp the size in bytes to MaxTextureSize / texel_size.

Signed-off-by: Kenneth Graunke <kenneth at whitecape.org>
---
 src/mesa/drivers/dri/i965/brw_wm_surface_state.c | 18 ++++++++++++++++++
 1 file changed, 18 insertions(+)

diff --git a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
index 8ffbc0a5fd5..e48b1e1d2d1 100644
--- a/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
+++ b/src/mesa/drivers/dri/i965/brw_wm_surface_state.c
@@ -695,6 +695,24 @@ brw_update_buffer_texture_surface(struct gl_context *ctx,
       bo = intel_bufferobj_buffer(brw, intel_obj, tObj->BufferOffset, size);
    }
 
+   /* The ARB_texture_buffer_specification says:
+    *
+    *    "The number of texels in the buffer texture's texel array is given by
+    *
+    *       floor(<buffer_size> / (<components> * sizeof(<base_type>)),
+    *
+    *     where <buffer_size> is the size of the buffer object, in basic
+    *     machine units and <components> and <base_type> are the element count
+    *     and base data type for elements, as specified in Table X.1.  The
+    *     number of texels in the texel array is then clamped to the
+    *     implementation-dependent limit MAX_TEXTURE_BUFFER_SIZE_ARB."
+    *
+    * We need to clamp the size in bytes to MAX_TEXTURE_BUFFER_SIZE * stride,
+    * so that when ISL divides by stride to obtain the number of texels, that
+    * texel count is clamped to MAX_TEXTURE_BUFFER_SIZE.
+    */
+   size = MIN2(size, ctx->Const.MaxTextureBufferSize * (unsigned) texel_size);
+
    if (brw_format == 0 && format != MESA_FORMAT_RGBA_FLOAT32) {
       _mesa_problem(NULL, "bad format %s for texture buffer\n",
 		    _mesa_get_format_name(format));
-- 
2.11.1



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