[Mesa-dev] [PATCH] swr: support layer output in geometry shaders
Ilia Mirkin
imirkin at alum.mit.edu
Sun Mar 5 23:24:44 UTC 2017
This makes bin/gl-3.2-layered-rendering-gl-layer-render fail only with
2DMS_ARRAY, which is expected given the lackluster MSAA support. However
all the regular types pass.
Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
---
Note - away from keys atm. Please push if you're happy with it.
src/gallium/drivers/swr/swr_shader.cpp | 2 ++
1 file changed, 2 insertions(+)
diff --git a/src/gallium/drivers/swr/swr_shader.cpp b/src/gallium/drivers/swr/swr_shader.cpp
index 09d8145..09a0629 100644
--- a/src/gallium/drivers/swr/swr_shader.cpp
+++ b/src/gallium/drivers/swr/swr_shader.cpp
@@ -391,6 +391,8 @@ BuilderSWR::swr_gs_llvm_emit_vertex(const struct lp_build_tgsi_gs_iface *gs_base
attribSlot = VERTEX_POINT_SIZE_SLOT;
else if (iface->info->output_semantic_name[attrib] == TGSI_SEMANTIC_PRIMID)
attribSlot = VERTEX_PRIMID_SLOT;
+ else if (iface->info->output_semantic_name[attrib] == TGSI_SEMANTIC_LAYER)
+ attribSlot = VERTEX_RTAI_SLOT;
Value *vOffsetsAttrib =
ADD(vOffsets, MUL(vVertexSlot, VIMMED1((uint32_t)sizeof(simdvertex))));
--
2.10.2
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