[Mesa-dev] [RFC] anv: Use on-the-fly surface states for dynamic buffer descriptors

Lionel Landwerlin lionel.g.landwerlin at intel.com
Mon Mar 6 17:57:55 UTC 2017


Hey Jason,

Overall looks really good to me, always nice to delete code and get 
performance.

It also seems like you've fixed a bug, it seems the 
push_descriptor/push_descriptor_template entry points weren't setting 
cmd_buffer->state.push_constants_dirty properly (my bad...). Now that 
we're not using that anymore, that bug is gone.

So definitively :

Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin at intel.com>

Thanks!

On 04/03/17 19:06, Jason Ekstrand wrote:
> We have a performance problem with dynamic buffer descriptors.  Because
> we are currently implementing them by pushing an offset into the shader
> and adding that offset onto the already existing offset for the UBO/SSBO
> operation, all UBO/SSBO operations on dynamic descriptors are indirect.
> The back-end compiler implements indirect pull constant loads using what
> basically amounts to a texelFetch instruction.  For pull constant loads
> with constant offsets, however, we use an oword block read message which
> goes through the constant cache and reads a whole cache line at a time.
> Because of these two things, direct pull constant loads are much faster
> than indirect pull constant loads.  Because all loads from dynamically
> bound buffers are indirect, the user takes a substantial performance
> penalty when using this "performance" feature.
>
> There are two potential solutions I have seen for this problem.  The
> alternate solution is to continue pushing offsets into the shader but
> wire things up in the back-end compiler so that we use the oword block
> read messages anyway.  The only reason we can do this because we know a
> priori that the dynamic offsets are uniform and 16-byte aligned.
> Unfortunately, thanks to the 16-byte alignment requirement of the oword
> messages, we can't do some general "if the indirect offset is uniform,
> use an oword message" sort of thing.
>
> This solution, however, is recommended for a few of reasons:
>
>   1. Surface states are relatively cheap.  We've been using on-the-fly
>      surface state setup for some time in GL and it works well.  Also,
>      dynamic offsets with on-the-fly surface state should still be
>      cheaper than allocating new descriptor sets every time you want to
>      change a buffer offset which is really the only requirement of the
>      dynamic offsets feature.
>
>   2. This requires substantially less compiler plumbing.  Not only can we
>      delete the entire apply_dynamic_offsets pass but we can also avoid
>      having to add architecture for passing dynamic offsets to the back-
>      end compiler in such a way that it can continue using oword messages.
>
>   3. We get robust buffer access range-checking for free.  Because the
>      offset and range are baked into the surface state, we no longer need
>      to pass ranges around and do bounds-checking in the shader.
>
>   4. Once we finally get UBO pushing implemented, it will be much easier
>      to handle pushing chunks of dynamic descriptors if the compiler
>      remains blissfully unaware of dynamic descriptors.
>
> This commit improves performance of The Talos Principle on ULTRA
> settings by around 50% and brings it nicely into line with OpenGL
> performance.
>
> Cc: Kristian Høgsberg <krh at bitplanet.net>
> ---
>   src/intel/vulkan/Makefile.sources                |   1 -
>   src/intel/vulkan/anv_cmd_buffer.c                |  47 +++----
>   src/intel/vulkan/anv_descriptor_set.c            |  62 ++++----
>   src/intel/vulkan/anv_nir_apply_dynamic_offsets.c | 172 -----------------------
>   src/intel/vulkan/anv_pipeline.c                  |   6 -
>   src/intel/vulkan/anv_private.h                   |  13 +-
>   src/intel/vulkan/genX_cmd_buffer.c               |  30 +++-
>   7 files changed, 86 insertions(+), 245 deletions(-)
>   delete mode 100644 src/intel/vulkan/anv_nir_apply_dynamic_offsets.c
>
> diff --git a/src/intel/vulkan/Makefile.sources b/src/intel/vulkan/Makefile.sources
> index fd149b2..24e2225 100644
> --- a/src/intel/vulkan/Makefile.sources
> +++ b/src/intel/vulkan/Makefile.sources
> @@ -32,7 +32,6 @@ VULKAN_FILES := \
>   	anv_image.c \
>   	anv_intel.c \
>   	anv_nir.h \
> -	anv_nir_apply_dynamic_offsets.c \
>   	anv_nir_apply_pipeline_layout.c \
>   	anv_nir_lower_input_attachments.c \
>   	anv_nir_lower_push_constants.c \
> diff --git a/src/intel/vulkan/anv_cmd_buffer.c b/src/intel/vulkan/anv_cmd_buffer.c
> index cab1dd7..a6ad48a 100644
> --- a/src/intel/vulkan/anv_cmd_buffer.c
> +++ b/src/intel/vulkan/anv_cmd_buffer.c
> @@ -507,42 +507,31 @@ void anv_CmdBindDescriptorSets(
>   
>      assert(firstSet + descriptorSetCount < MAX_SETS);
>   
> +   uint32_t dynamic_slot = 0;
>      for (uint32_t i = 0; i < descriptorSetCount; i++) {
>         ANV_FROM_HANDLE(anv_descriptor_set, set, pDescriptorSets[i]);
>         set_layout = layout->set[firstSet + i].layout;
>   
> -      if (cmd_buffer->state.descriptors[firstSet + i] != set) {
> -         cmd_buffer->state.descriptors[firstSet + i] = set;
> -         cmd_buffer->state.descriptors_dirty |= set_layout->shader_stages;
> -      }
> +      cmd_buffer->state.descriptors[firstSet + i] = set;
>   
>         if (set_layout->dynamic_offset_count > 0) {
> -         anv_foreach_stage(s, set_layout->shader_stages) {
> -            anv_cmd_buffer_ensure_push_constant_field(cmd_buffer, s, dynamic);
> -
> -            struct anv_push_constants *push =
> -               cmd_buffer->state.push_constants[s];
> -
> -            unsigned d = layout->set[firstSet + i].dynamic_offset_start;
> -            const uint32_t *offsets = pDynamicOffsets;
> -            struct anv_descriptor *desc = set->descriptors;
> -
> -            for (unsigned b = 0; b < set_layout->binding_count; b++) {
> -               if (set_layout->binding[b].dynamic_offset_index < 0)
> -                  continue;
> -
> -               unsigned array_size = set_layout->binding[b].array_size;
> -               for (unsigned j = 0; j < array_size; j++) {
> -                  push->dynamic[d].offset = *(offsets++);
> -                  push->dynamic[d].range = (desc->buffer_view) ?
> -                                            desc->buffer_view->range : 0;
> -                  desc++;
> -                  d++;
> -               }
> -            }
> -         }
> -         cmd_buffer->state.push_constants_dirty |= set_layout->shader_stages;
> +         uint32_t dynamic_offset_start =
> +            layout->set[firstSet + i].dynamic_offset_start;
> +
> +         /* Assert that everything is in range */
> +         assert(dynamic_offset_start + set_layout->dynamic_offset_count <=
> +                ARRAY_SIZE(cmd_buffer->state.dynamic_offsets));
> +         assert(dynamic_slot + set_layout->dynamic_offset_count <=
> +                dynamicOffsetCount);
> +
> +         typed_memcpy(&cmd_buffer->state.dynamic_offsets[dynamic_offset_start],
> +                      &pDynamicOffsets[dynamic_slot],
> +                      set_layout->dynamic_offset_count);
> +
> +         dynamic_slot += set_layout->dynamic_offset_count;
>         }
> +
> +      cmd_buffer->state.descriptors_dirty |= set_layout->shader_stages;
>      }
>   }
>   
> diff --git a/src/intel/vulkan/anv_descriptor_set.c b/src/intel/vulkan/anv_descriptor_set.c
> index 2a37d7d..175efdb 100644
> --- a/src/intel/vulkan/anv_descriptor_set.c
> +++ b/src/intel/vulkan/anv_descriptor_set.c
> @@ -662,35 +662,39 @@ anv_descriptor_set_write_buffer(struct anv_descriptor_set *set,
>   
>      assert(type == bind_layout->type);
>   
> -   struct anv_buffer_view *bview =
> -      &set->buffer_views[bind_layout->buffer_index + element];
> -
> -   bview->format = anv_isl_format_for_descriptor_type(type);
> -   bview->bo = buffer->bo;
> -   bview->offset = buffer->offset + offset;
> -
> -   /* For buffers with dynamic offsets, we use the full possible range in the
> -    * surface state and do the actual range-checking in the shader.
> -    */
> -   if (bind_layout->dynamic_offset_index >= 0)
> -      range = VK_WHOLE_SIZE;
> -   bview->range = anv_buffer_get_range(buffer, offset, range);
> -
> -   /* If we're writing descriptors through a push command, we need to allocate
> -    * the surface state from the command buffer. Otherwise it will be
> -    * allocated by the descriptor pool when calling
> -    * vkAllocateDescriptorSets. */
> -   if (alloc_stream)
> -      bview->surface_state = anv_state_stream_alloc(alloc_stream, 64, 64);
> -
> -   anv_fill_buffer_surface_state(device, bview->surface_state,
> -                                 bview->format,
> -                                 bview->offset, bview->range, 1);
> -
> -   *desc = (struct anv_descriptor) {
> -      .type = type,
> -      .buffer_view = bview,
> -   };
> +   if (type == VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC ||
> +       type == VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC) {
> +      *desc = (struct anv_descriptor) {
> +         .type = type,
> +         .buffer = buffer,
> +         .offset = offset,
> +         .range = range,
> +      };
> +   } else {
> +      struct anv_buffer_view *bview =
> +         &set->buffer_views[bind_layout->buffer_index + element];
> +
> +      bview->format = anv_isl_format_for_descriptor_type(type);
> +      bview->bo = buffer->bo;
> +      bview->offset = buffer->offset + offset;
> +      bview->range = anv_buffer_get_range(buffer, offset, range);
> +
> +      /* If we're writing descriptors through a push command, we need to
> +       * allocate the surface state from the command buffer. Otherwise it will
> +       * be allocated by the descriptor pool when calling
> +       * vkAllocateDescriptorSets. */
> +      if (alloc_stream)
> +         bview->surface_state = anv_state_stream_alloc(alloc_stream, 64, 64);
> +
> +      anv_fill_buffer_surface_state(device, bview->surface_state,
> +                                    bview->format,
> +                                    bview->offset, bview->range, 1);
> +
> +      *desc = (struct anv_descriptor) {
> +         .type = type,
> +         .buffer_view = bview,
> +      };
> +   }
>   }
>   
>   void anv_UpdateDescriptorSets(
> diff --git a/src/intel/vulkan/anv_nir_apply_dynamic_offsets.c b/src/intel/vulkan/anv_nir_apply_dynamic_offsets.c
> deleted file mode 100644
> index 80ef8ee..0000000
> --- a/src/intel/vulkan/anv_nir_apply_dynamic_offsets.c
> +++ /dev/null
> @@ -1,172 +0,0 @@
> -/*
> - * Copyright © 2015 Intel Corporation
> - *
> - * Permission is hereby granted, free of charge, to any person obtaining a
> - * copy of this software and associated documentation files (the "Software"),
> - * to deal in the Software without restriction, including without limitation
> - * the rights to use, copy, modify, merge, publish, distribute, sublicense,
> - * and/or sell copies of the Software, and to permit persons to whom the
> - * Software is furnished to do so, subject to the following conditions:
> - *
> - * The above copyright notice and this permission notice (including the next
> - * paragraph) shall be included in all copies or substantial portions of the
> - * Software.
> - *
> - * THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
> - * IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
> - * FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.  IN NO EVENT SHALL
> - * THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
> - * LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
> - * FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
> - * IN THE SOFTWARE.
> - */
> -
> -#include "anv_nir.h"
> -#include "nir/nir_builder.h"
> -
> -static void
> -apply_dynamic_offsets_block(nir_block *block, nir_builder *b,
> -                            const struct anv_pipeline_layout *layout,
> -                            bool add_bounds_checks,
> -                            uint32_t indices_start)
> -{
> -   struct anv_descriptor_set_layout *set_layout;
> -
> -   nir_foreach_instr_safe(instr, block) {
> -      if (instr->type != nir_instr_type_intrinsic)
> -         continue;
> -
> -      nir_intrinsic_instr *intrin = nir_instr_as_intrinsic(instr);
> -
> -      unsigned block_idx_src;
> -      switch (intrin->intrinsic) {
> -      case nir_intrinsic_load_ubo:
> -      case nir_intrinsic_load_ssbo:
> -         block_idx_src = 0;
> -         break;
> -      case nir_intrinsic_store_ssbo:
> -         block_idx_src = 1;
> -         break;
> -      default:
> -         continue; /* the loop */
> -      }
> -
> -      nir_instr *res_instr = intrin->src[block_idx_src].ssa->parent_instr;
> -      assert(res_instr->type == nir_instr_type_intrinsic);
> -      nir_intrinsic_instr *res_intrin = nir_instr_as_intrinsic(res_instr);
> -      assert(res_intrin->intrinsic == nir_intrinsic_vulkan_resource_index);
> -
> -      unsigned set = res_intrin->const_index[0];
> -      unsigned binding = res_intrin->const_index[1];
> -
> -      set_layout = layout->set[set].layout;
> -      if (set_layout->binding[binding].dynamic_offset_index < 0)
> -         continue;
> -
> -      b->cursor = nir_before_instr(&intrin->instr);
> -
> -      /* First, we need to generate the uniform load for the buffer offset */
> -      uint32_t index = layout->set[set].dynamic_offset_start +
> -                       set_layout->binding[binding].dynamic_offset_index;
> -      uint32_t array_size = set_layout->binding[binding].array_size;
> -
> -      nir_intrinsic_instr *offset_load =
> -         nir_intrinsic_instr_create(b->shader, nir_intrinsic_load_uniform);
> -      offset_load->num_components = 2;
> -      nir_intrinsic_set_base(offset_load, indices_start + index * 8);
> -      nir_intrinsic_set_range(offset_load, array_size * 8);
> -      offset_load->src[0] = nir_src_for_ssa(nir_imul(b, res_intrin->src[0].ssa,
> -                                                     nir_imm_int(b, 8)));
> -
> -      nir_ssa_dest_init(&offset_load->instr, &offset_load->dest, 2, 32, NULL);
> -      nir_builder_instr_insert(b, &offset_load->instr);
> -
> -      nir_src *offset_src = nir_get_io_offset_src(intrin);
> -      nir_ssa_def *old_offset = nir_ssa_for_src(b, *offset_src, 1);
> -      nir_ssa_def *new_offset = nir_iadd(b, old_offset, &offset_load->dest.ssa);
> -      nir_instr_rewrite_src(&intrin->instr, offset_src,
> -                            nir_src_for_ssa(new_offset));
> -
> -      if (!add_bounds_checks)
> -         continue;
> -
> -      /* In order to avoid out-of-bounds access, we predicate */
> -      nir_ssa_def *pred = nir_uge(b, nir_channel(b, &offset_load->dest.ssa, 1),
> -                                  old_offset);
> -      nir_if *if_stmt = nir_if_create(b->shader);
> -      if_stmt->condition = nir_src_for_ssa(pred);
> -      nir_cf_node_insert(b->cursor, &if_stmt->cf_node);
> -
> -      nir_instr_remove(&intrin->instr);
> -      nir_instr_insert_after_cf_list(&if_stmt->then_list, &intrin->instr);
> -
> -      if (intrin->intrinsic != nir_intrinsic_store_ssbo) {
> -         /* It's a load, we need a phi node */
> -         nir_phi_instr *phi = nir_phi_instr_create(b->shader);
> -         nir_ssa_dest_init(&phi->instr, &phi->dest,
> -                           intrin->num_components,
> -                           intrin->dest.ssa.bit_size, NULL);
> -
> -         nir_phi_src *src1 = ralloc(phi, nir_phi_src);
> -         struct exec_node *tnode = exec_list_get_tail(&if_stmt->then_list);
> -         src1->pred = exec_node_data(nir_block, tnode, cf_node.node);
> -         src1->src = nir_src_for_ssa(&intrin->dest.ssa);
> -         exec_list_push_tail(&phi->srcs, &src1->node);
> -
> -         b->cursor = nir_after_cf_list(&if_stmt->else_list);
> -         nir_const_value zero_val = { .u32 = { 0, 0, 0, 0 } };
> -         nir_ssa_def *zero = nir_build_imm(b, intrin->num_components,
> -                                           intrin->dest.ssa.bit_size, zero_val);
> -
> -         nir_phi_src *src2 = ralloc(phi, nir_phi_src);
> -         struct exec_node *enode = exec_list_get_tail(&if_stmt->else_list);
> -         src2->pred = exec_node_data(nir_block, enode, cf_node.node);
> -         src2->src = nir_src_for_ssa(zero);
> -         exec_list_push_tail(&phi->srcs, &src2->node);
> -
> -         assert(intrin->dest.is_ssa);
> -         nir_ssa_def_rewrite_uses(&intrin->dest.ssa,
> -                                  nir_src_for_ssa(&phi->dest.ssa));
> -
> -         nir_instr_insert_after_cf(&if_stmt->cf_node, &phi->instr);
> -      }
> -   }
> -}
> -
> -void
> -anv_nir_apply_dynamic_offsets(struct anv_pipeline *pipeline,
> -                              nir_shader *shader,
> -                              struct brw_stage_prog_data *prog_data)
> -{
> -   const struct anv_pipeline_layout *layout = pipeline->layout;
> -   if (!layout || !layout->stage[shader->stage].has_dynamic_offsets)
> -      return;
> -
> -   const bool add_bounds_checks = pipeline->device->robust_buffer_access;
> -
> -   nir_foreach_function(function, shader) {
> -      if (!function->impl)
> -         continue;
> -
> -      nir_builder builder;
> -      nir_builder_init(&builder, function->impl);
> -
> -      nir_foreach_block(block, function->impl) {
> -         apply_dynamic_offsets_block(block, &builder, pipeline->layout,
> -                                     add_bounds_checks, shader->num_uniforms);
> -      }
> -
> -      nir_metadata_preserve(function->impl, nir_metadata_block_index |
> -                                            nir_metadata_dominance);
> -   }
> -
> -   struct anv_push_constants *null_data = NULL;
> -   for (unsigned i = 0; i < MAX_DYNAMIC_BUFFERS; i++) {
> -      prog_data->param[i * 2 + shader->num_uniforms / 4] =
> -         (const union gl_constant_value *)&null_data->dynamic[i].offset;
> -      prog_data->param[i * 2 + 1 + shader->num_uniforms / 4] =
> -         (const union gl_constant_value *)&null_data->dynamic[i].range;
> -   }
> -
> -   shader->num_uniforms += MAX_DYNAMIC_BUFFERS * 8;
> -}
> diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
> index 64e409b..6287878 100644
> --- a/src/intel/vulkan/anv_pipeline.c
> +++ b/src/intel/vulkan/anv_pipeline.c
> @@ -356,9 +356,6 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
>         prog_data->nr_params += MAX_PUSH_CONSTANTS_SIZE / sizeof(float);
>      }
>   
> -   if (pipeline->layout && pipeline->layout->stage[stage].has_dynamic_offsets)
> -      prog_data->nr_params += MAX_DYNAMIC_BUFFERS * 2;
> -
>      if (nir->info->num_images > 0) {
>         prog_data->nr_params += nir->info->num_images * BRW_IMAGE_PARAM_SIZE;
>         pipeline->needs_data_cache = true;
> @@ -390,9 +387,6 @@ anv_pipeline_compile(struct anv_pipeline *pipeline,
>         }
>      }
>   
> -   /* Set up dynamic offsets */
> -   anv_nir_apply_dynamic_offsets(pipeline, nir, prog_data);
> -
>      /* Apply the actual pipeline layout to UBOs, SSBOs, and textures */
>      if (pipeline->layout)
>         anv_nir_apply_pipeline_layout(pipeline, nir, prog_data, map);
> diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
> index cf9874e..b8fba66 100644
> --- a/src/intel/vulkan/anv_private.h
> +++ b/src/intel/vulkan/anv_private.h
> @@ -909,6 +909,12 @@ struct anv_descriptor {
>            enum isl_aux_usage aux_usage;
>         };
>   
> +      struct {
> +         struct anv_buffer *buffer;
> +         uint64_t offset;
> +         uint64_t range;
> +      };
> +
>         struct anv_buffer_view *buffer_view;
>      };
>   };
> @@ -1180,12 +1186,6 @@ struct anv_push_constants {
>      uint32_t base_vertex;
>      uint32_t base_instance;
>   
> -   /* Offsets and ranges for dynamically bound buffers */
> -   struct {
> -      uint32_t offset;
> -      uint32_t range;
> -   } dynamic[MAX_DYNAMIC_BUFFERS];
> -
>      /* Image data for image_load_store on pre-SKL */
>      struct brw_image_param images[MAX_IMAGES];
>   };
> @@ -1279,6 +1279,7 @@ struct anv_cmd_state {
>      uint32_t                                     restart_index;
>      struct anv_vertex_binding                    vertex_bindings[MAX_VBS];
>      struct anv_descriptor_set *                  descriptors[MAX_SETS];
> +   uint32_t                                     dynamic_offsets[MAX_DYNAMIC_BUFFERS];
>      VkShaderStageFlags                           push_constant_stages;
>      struct anv_push_constants *                  push_constants[MESA_SHADER_STAGES];
>      struct anv_state                             binding_tables[MESA_SHADER_STAGES];
> diff --git a/src/intel/vulkan/genX_cmd_buffer.c b/src/intel/vulkan/genX_cmd_buffer.c
> index ae153d2..10b8790 100644
> --- a/src/intel/vulkan/genX_cmd_buffer.c
> +++ b/src/intel/vulkan/genX_cmd_buffer.c
> @@ -1215,8 +1215,6 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
>   
>         case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER:
>         case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER:
> -      case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
> -      case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC:
>         case VK_DESCRIPTOR_TYPE_UNIFORM_TEXEL_BUFFER:
>            surface_state = desc->buffer_view->surface_state;
>            assert(surface_state.alloc_size);
> @@ -1225,6 +1223,34 @@ emit_binding_table(struct anv_cmd_buffer *cmd_buffer,
>                                    desc->buffer_view->offset);
>            break;
>   
> +      case VK_DESCRIPTOR_TYPE_UNIFORM_BUFFER_DYNAMIC:
> +      case VK_DESCRIPTOR_TYPE_STORAGE_BUFFER_DYNAMIC: {
> +         uint32_t dynamic_offset_idx =
> +            pipeline->layout->set[binding->set].dynamic_offset_start +
> +            set->layout->binding[binding->binding].dynamic_offset_index +
> +            binding->index;
> +
> +         /* Compute the offset within the buffer */
> +         uint64_t offset = desc->offset +
> +            cmd_buffer->state.dynamic_offsets[dynamic_offset_idx];
> +         /* Clamp to the buffer size */
> +         offset = MIN2(offset, desc->buffer->size);
> +         /* Clamp the range to the buffer size */
> +         uint32_t range = MIN2(desc->range, desc->buffer->size - offset);
> +
> +         surface_state =
> +            anv_state_stream_alloc(&cmd_buffer->surface_state_stream, 64, 64);
> +         enum isl_format format =
> +            anv_isl_format_for_descriptor_type(desc->type);
> +
> +         anv_fill_buffer_surface_state(cmd_buffer->device, surface_state,
> +                                       format, offset, range, 1);
> +         add_surface_state_reloc(cmd_buffer, surface_state,
> +                                 desc->buffer->bo,
> +                                 desc->buffer->offset + offset);
> +         break;
> +      }
> +
>         case VK_DESCRIPTOR_TYPE_STORAGE_TEXEL_BUFFER:
>            surface_state = (binding->write_only)
>               ? desc->buffer_view->writeonly_storage_surface_state




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