[Mesa-dev] [RFC 00/11] GL_ARB_gpu_shader_fp64
Emil Velikov
emil.l.velikov at gmail.com
Mon Mar 6 18:13:50 UTC 2017
On 6 March 2017 at 17:15, Jason Ekstrand <jason at jlekstrand.net> wrote:
>>
>> How about we allows drivers to opt-in for this ? There's already a
>> bunch in gl_shader_compiler_options that we toggle.
>> This will allow Elie's work to land and be [at least partially] useful
>> in the interim.
>
>
> That's entirely beside the issue. I'm trying to avoid checking piles of
> very hard-to-read autogenerated C++ code into the tree until we're sure that
> it's actually a good solution.
Your earlier reply read very close to "drop all this and do it in NIR.
this is how you'll do it", seems like some of us got confused.
AFAICT Ian saw some merits for having this in GLSL - perhaps you can
poke him to take a look as well, as he's got some time of course.
Thanks
Emil
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