[Mesa-dev] [PATCH 09/14] virgl: s/unsigned/enum pipe_shader_type/
Brian Paul
brianp at vmware.com
Tue Mar 7 02:08:12 UTC 2017
---
src/gallium/drivers/virgl/virgl_context.c | 6 +++---
1 file changed, 3 insertions(+), 3 deletions(-)
diff --git a/src/gallium/drivers/virgl/virgl_context.c b/src/gallium/drivers/virgl/virgl_context.c
index 2ee89d7..65ca9b3 100644
--- a/src/gallium/drivers/virgl/virgl_context.c
+++ b/src/gallium/drivers/virgl/virgl_context.c
@@ -99,7 +99,7 @@ static void virgl_attach_res_framebuffer(struct virgl_context *vctx)
}
static void virgl_attach_res_sampler_views(struct virgl_context *vctx,
- unsigned shader_type)
+ enum pipe_shader_type shader_type)
{
struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
struct virgl_textures_info *tinfo = &vctx->samplers[shader_type];
@@ -153,7 +153,7 @@ static void virgl_attach_res_so_targets(struct virgl_context *vctx)
}
static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx,
- unsigned shader_type)
+ enum pipe_shader_type shader_type)
{
struct virgl_winsys *vws = virgl_screen(vctx->base.screen)->vws;
struct virgl_resource *res;
@@ -172,7 +172,7 @@ static void virgl_attach_res_uniform_buffers(struct virgl_context *vctx,
*/
static void virgl_reemit_res(struct virgl_context *vctx)
{
- unsigned shader_type;
+ enum pipe_shader_type shader_type;
/* reattach any flushed resources */
/* framebuffer, sampler views, vertex/index/uniform/stream buffers */
--
1.9.1
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