[Mesa-dev] [PATCH 3/6] anv: Remove a pointless finishme
Jason Ekstrand
jason at jlekstrand.net
Tue Mar 7 17:36:32 UTC 2017
We've been supporting multiple shaders per module for some time now.
---
src/intel/vulkan/anv_pipeline.c | 4 ----
1 file changed, 4 deletions(-)
diff --git a/src/intel/vulkan/anv_pipeline.c b/src/intel/vulkan/anv_pipeline.c
index 64e409b..0db9f68 100644
--- a/src/intel/vulkan/anv_pipeline.c
+++ b/src/intel/vulkan/anv_pipeline.c
@@ -93,10 +93,6 @@ anv_shader_compile_to_nir(struct anv_device *device,
gl_shader_stage stage,
const VkSpecializationInfo *spec_info)
{
- if (strcmp(entrypoint_name, "main") != 0) {
- anv_finishme("Multiple shaders per module not really supported");
- }
-
const struct brw_compiler *compiler =
device->instance->physicalDevice.compiler;
const nir_shader_compiler_options *nir_options =
--
2.5.0.400.gff86faf
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