[Mesa-dev] [PATCH] mesa/main: remove unused _mesa_new_texture_image()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Wed Mar 8 13:30:40 UTC 2017
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/mesa/main/teximage.c | 17 -----------------
src/mesa/main/teximage.h | 3 ---
2 files changed, 20 deletions(-)
diff --git a/src/mesa/main/teximage.c b/src/mesa/main/teximage.c
index 5f737002b5..f280f5c79e 100644
--- a/src/mesa/main/teximage.c
+++ b/src/mesa/main/teximage.c
@@ -154,23 +154,6 @@ set_tex_image(struct gl_texture_object *tObj,
/**
- * Allocate a texture image structure.
- *
- * Called via ctx->Driver.NewTextureImage() unless overriden by a device
- * driver.
- *
- * \return a pointer to gl_texture_image struct with all fields initialized to
- * zero.
- */
-struct gl_texture_image *
-_mesa_new_texture_image( struct gl_context *ctx )
-{
- (void) ctx;
- return CALLOC_STRUCT(gl_texture_image);
-}
-
-
-/**
* Free a gl_texture_image and associated data.
* This function is a fallback called via ctx->Driver.DeleteTextureImage().
*
diff --git a/src/mesa/main/teximage.h b/src/mesa/main/teximage.h
index 05fa00d231..53c2f59d93 100644
--- a/src/mesa/main/teximage.h
+++ b/src/mesa/main/teximage.h
@@ -118,9 +118,6 @@ _mesa_is_proxy_texture(GLenum target);
extern bool
_mesa_is_array_texture(GLenum target);
-extern struct gl_texture_image *
-_mesa_new_texture_image( struct gl_context *ctx );
-
extern void
_mesa_delete_texture_image( struct gl_context *ctx,
--
2.12.0
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