[Mesa-dev] [PATCH 8/8] radv: Don't flush the CB before doing a fast clear eliminate.

Bas Nieuwenhuizen bas at basnieuwenhuizen.nl
Thu Mar 9 01:07:34 UTC 2017


The only way we write CMASK/DCC compressed textures through shaders
is fast clears and CMASK/DCC inits, which have their own flushes.
Hence the CB cache is always up to date.

Signed-off-by: Bas Nieuwenhuizen <basni at google.com>
---
 src/amd/vulkan/radv_meta_fast_clear.c | 2 --
 1 file changed, 2 deletions(-)

diff --git a/src/amd/vulkan/radv_meta_fast_clear.c b/src/amd/vulkan/radv_meta_fast_clear.c
index 8009b287c4d..eedd3e15b94 100644
--- a/src/amd/vulkan/radv_meta_fast_clear.c
+++ b/src/amd/vulkan/radv_meta_fast_clear.c
@@ -372,8 +372,6 @@ emit_fast_clear_flush(struct radv_cmd_buffer *cmd_buffer,
 		},
 	};
 
-	cmd_buffer->state.flush_bits |= (RADV_CMD_FLAG_FLUSH_AND_INV_CB |
-					 RADV_CMD_FLAG_FLUSH_AND_INV_CB_META);
 	radv_cmd_buffer_upload_data(cmd_buffer, sizeof(vertex_data), 16, vertex_data, &offset);
 	struct radv_buffer vertex_buffer = {
 		.device = device,
-- 
2.11.1



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