[Mesa-dev] [PATCH 2/2] mesa/main: make use of lookup_samplerobj_locked()

Samuel Pitoiset samuel.pitoiset at gmail.com
Thu Mar 9 09:50:14 UTC 2017


There is no need to check sampler == 0 twice. This removes now
unused _mesa_lookup_samplerobj_locked().

Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
 src/mesa/main/samplerobj.c | 12 +-----------
 1 file changed, 1 insertion(+), 11 deletions(-)

diff --git a/src/mesa/main/samplerobj.c b/src/mesa/main/samplerobj.c
index 95d3d5933f..979edc3bc2 100644
--- a/src/mesa/main/samplerobj.c
+++ b/src/mesa/main/samplerobj.c
@@ -50,16 +50,6 @@ _mesa_lookup_samplerobj(struct gl_context *ctx, GLuint name)
          _mesa_HashLookup(ctx->Shared->SamplerObjects, name);
 }
 
-static struct gl_sampler_object *
-_mesa_lookup_samplerobj_locked(struct gl_context *ctx, GLuint name)
-{
-   if (name == 0)
-      return NULL;
-   else
-      return (struct gl_sampler_object *)
-         _mesa_HashLookupLocked(ctx->Shared->SamplerObjects, name);
-}
-
 static inline struct gl_sampler_object *
 lookup_samplerobj_locked(struct gl_context *ctx, GLuint name)
 {
@@ -231,7 +221,7 @@ _mesa_DeleteSamplers(GLsizei count, const GLuint *samplers)
       if (samplers[i]) {
          GLuint j;
          struct gl_sampler_object *sampObj =
-            _mesa_lookup_samplerobj_locked(ctx, samplers[i]);
+            lookup_samplerobj_locked(ctx, samplers[i]);
    
          if (sampObj) {
             /* If the sampler is currently bound, unbind it. */
-- 
2.12.0



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