[Mesa-dev] [PATCH 2/2] mesa/main: make use of lookup_samplerobj_locked()
Samuel Pitoiset
samuel.pitoiset at gmail.com
Thu Mar 9 09:50:14 UTC 2017
There is no need to check sampler == 0 twice. This removes now
unused _mesa_lookup_samplerobj_locked().
Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
---
src/mesa/main/samplerobj.c | 12 +-----------
1 file changed, 1 insertion(+), 11 deletions(-)
diff --git a/src/mesa/main/samplerobj.c b/src/mesa/main/samplerobj.c
index 95d3d5933f..979edc3bc2 100644
--- a/src/mesa/main/samplerobj.c
+++ b/src/mesa/main/samplerobj.c
@@ -50,16 +50,6 @@ _mesa_lookup_samplerobj(struct gl_context *ctx, GLuint name)
_mesa_HashLookup(ctx->Shared->SamplerObjects, name);
}
-static struct gl_sampler_object *
-_mesa_lookup_samplerobj_locked(struct gl_context *ctx, GLuint name)
-{
- if (name == 0)
- return NULL;
- else
- return (struct gl_sampler_object *)
- _mesa_HashLookupLocked(ctx->Shared->SamplerObjects, name);
-}
-
static inline struct gl_sampler_object *
lookup_samplerobj_locked(struct gl_context *ctx, GLuint name)
{
@@ -231,7 +221,7 @@ _mesa_DeleteSamplers(GLsizei count, const GLuint *samplers)
if (samplers[i]) {
GLuint j;
struct gl_sampler_object *sampObj =
- _mesa_lookup_samplerobj_locked(ctx, samplers[i]);
+ lookup_samplerobj_locked(ctx, samplers[i]);
if (sampObj) {
/* If the sampler is currently bound, unbind it. */
--
2.12.0
More information about the mesa-dev
mailing list