[Mesa-dev] [RFC 00/11] GL_ARB_gpu_shader_fp64
Kenneth Graunke
kenneth at whitecape.org
Thu Mar 9 17:54:29 UTC 2017
On Thursday, March 9, 2017 8:58:19 AM PST Matt Turner wrote:
> On Thu, Mar 9, 2017 at 8:31 AM, tournier.elie <tournier.elie at gmail.com> wrote:
> > I understand the concern about reviewing auto-generated files.
> > An other solution is to generate the builtin_float64.h during the
> > compilation time. So we just have to land the float64.glsl file.
> >
> > Would anyone see merit in bootstrapping?
>
> We did that years ago, and it was a nightmare.
Yeah - never again. The build process was convoluted and slow, and it
took years before someone finally worked out all the cross-compiling
bugs. At the end of the day, writing builder code was easier, cleaner,
and simpler.
Bootstrapping is a good idea for general purpose compilers. But for our
minimal uses, it just isn't worth it.
--Ken
-------------- next part --------------
A non-text attachment was scrubbed...
Name: signature.asc
Type: application/pgp-signature
Size: 833 bytes
Desc: This is a digitally signed message part.
URL: <https://lists.freedesktop.org/archives/mesa-dev/attachments/20170309/78e940cc/attachment.sig>
More information about the mesa-dev
mailing list