[Mesa-dev] [Bug 100073] Shader Disk Cache 32/64 bit detection has a flaw. Missed existence of x32 ABI

bugzilla-daemon at freedesktop.org bugzilla-daemon at freedesktop.org
Fri Mar 10 05:51:18 UTC 2017


https://bugs.freedesktop.org/show_bug.cgi?id=100073

--- Comment #21 from oiaohm at gmail.com ---
(In reply to Emil Velikov from comment #20)
>
> As a final note: shader cache is not enabled on anything but r600/radeonsi
> atm, so the current code simply _cannot_ break your work-flows (workflow
> really).

Guess what graphic card I have.   I have a AMD graphics card so I can do Multi
architecture.   You have to use open source drivers because closed source
drivers is not option because you need to have the opengl libraries in the same
same architecture as the application.   So yes this direct hits my workflow.

This is why I am so upset.   As soon as this comes though I have possible
trouble with miss matched mesa versions crossing with each other in a cache
directory and being hard to debug.

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