[Mesa-dev] [PATCH 13/25] mesa: Connect the generated GL command marshalling code to the build.
Marek Olšák
maraeo at gmail.com
Fri Mar 10 10:51:02 UTC 2017
BTW I don't think that supporting GL compat contexts is worth it.
Marek
On Tue, Mar 7, 2017 at 7:21 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
> From: Eric Anholt <eric at anholt.net>
>
> v2: Rebase on the Begin/End changes, and just disable this feature on
> non-GL-core.
> v3: (Timothy Arceri) enable for non-GL-core contexts. Remove
> unrelated safe_mul() hunk. while loop style fix.
> ---
> src/mesa/Makefile.sources | 2 ++
> src/mesa/main/glthread.c | 15 +++++++++++++++
> 2 files changed, 17 insertions(+)
>
> diff --git a/src/mesa/Makefile.sources b/src/mesa/Makefile.sources
> index b2d0783..134d5e9 100644
> --- a/src/mesa/Makefile.sources
> +++ b/src/mesa/Makefile.sources
> @@ -125,20 +125,22 @@ MAIN_FILES = \
> main/histogram.h \
> main/image.c \
> main/image.h \
> main/imports.c \
> main/imports.h \
> main/light.c \
> main/light.h \
> main/lines.c \
> main/lines.h \
> main/macros.h \
> + main/marshal_generated.c \
> + main/marshal_generated.h \
> main/matrix.c \
> main/matrix.h \
> main/mipmap.c \
> main/mipmap.h \
> main/mm.c \
> main/mm.h \
> main/mtypes.h \
> main/multisample.c \
> main/multisample.h \
> main/objectlabel.c \
> diff --git a/src/mesa/main/glthread.c b/src/mesa/main/glthread.c
> index 8877a69..c4d1031 100644
> --- a/src/mesa/main/glthread.c
> +++ b/src/mesa/main/glthread.c
> @@ -47,22 +47,29 @@ glthread_allocate_batch(struct gl_context *ctx)
> /* TODO: handle memory allocation failure. */
> glthread->batch = calloc(1, sizeof(*glthread->batch));
> if (!glthread->batch)
> return;
> glthread->batch->buffer = malloc(MARSHAL_MAX_CMD_SIZE);
> }
>
> static void
> glthread_unmarshal_batch(struct gl_context *ctx, struct glthread_batch *batch)
> {
> + size_t pos = 0;
> +
> _glapi_set_dispatch(ctx->CurrentServerDispatch);
>
> + while (pos < batch->used)
> + pos += _mesa_unmarshal_dispatch_cmd(ctx, &batch->buffer[pos]);
> +
> + assert(pos == batch->used);
> +
> free(batch->buffer);
> free(batch);
> }
>
> static void *
> glthread_worker(void *data)
> {
> struct gl_context *ctx = data;
> struct glthread_state *glthread = ctx->GLThread;
>
> @@ -105,20 +112,28 @@ glthread_worker(void *data)
> }
>
> void
> _mesa_glthread_init(struct gl_context *ctx)
> {
> struct glthread_state *glthread = calloc(1, sizeof(*glthread));
>
> if (!glthread)
> return;
>
> + ctx->MarshalExec = _mesa_create_marshal_table(ctx);
> + if (!ctx->MarshalExec) {
> + free(glthread);
> + return;
> + }
> +
> + ctx->CurrentClientDispatch = ctx->MarshalExec;
> +
> pthread_mutex_init(&glthread->mutex, NULL);
> pthread_cond_init(&glthread->new_work, NULL);
> pthread_cond_init(&glthread->work_done, NULL);
>
> glthread->batch_queue_tail = &glthread->batch_queue;
> ctx->GLThread = glthread;
>
> glthread_allocate_batch(ctx);
>
> pthread_create(&glthread->thread, NULL, glthread_worker, ctx);
> --
> 2.9.3
>
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