[Mesa-dev] [PATCH v2 02/24] anv: do not try to ref/unref NULL shaders

Iago Toral Quiroga itoral at igalia.com
Fri Mar 10 12:38:15 UTC 2017


This situation can happen if we failed to allocate memory for the shader.

v2:
 - We shouldn't see NULL shaders in anv_shader_bin_ref so we should not check
   for that (Jason). Make sure that callers don't attempt to call this
   function with a NULL shader and assert that this never happens (Iago).
---
 src/intel/vulkan/anv_pipeline_cache.c | 5 ++++-
 src/intel/vulkan/anv_private.h        | 5 ++++-
 2 files changed, 8 insertions(+), 2 deletions(-)

diff --git a/src/intel/vulkan/anv_pipeline_cache.c b/src/intel/vulkan/anv_pipeline_cache.c
index a8ea80f..d6c8413 100644
--- a/src/intel/vulkan/anv_pipeline_cache.c
+++ b/src/intel/vulkan/anv_pipeline_cache.c
@@ -308,7 +308,8 @@ anv_pipeline_cache_upload_kernel(struct anv_pipeline_cache *cache,
       pthread_mutex_unlock(&cache->mutex);
 
       /* We increment refcount before handing it to the caller */
-      anv_shader_bin_ref(bin);
+      if (bin)
+         anv_shader_bin_ref(bin);
 
       return bin;
    } else {
@@ -546,6 +547,8 @@ VkResult anv_MergePipelineCaches(
       struct hash_entry *entry;
       hash_table_foreach(src->cache, entry) {
          struct anv_shader_bin *bin = entry->data;
+         assert(bin);
+
          if (_mesa_hash_table_search(dst->cache, bin->key))
             continue;
 
diff --git a/src/intel/vulkan/anv_private.h b/src/intel/vulkan/anv_private.h
index 27c1923..aa2b6d7 100644
--- a/src/intel/vulkan/anv_private.h
+++ b/src/intel/vulkan/anv_private.h
@@ -1543,13 +1543,16 @@ anv_shader_bin_destroy(struct anv_device *device, struct anv_shader_bin *shader)
 static inline void
 anv_shader_bin_ref(struct anv_shader_bin *shader)
 {
-   assert(shader->ref_cnt >= 1);
+   assert(shader && shader->ref_cnt >= 1);
    __sync_fetch_and_add(&shader->ref_cnt, 1);
 }
 
 static inline void
 anv_shader_bin_unref(struct anv_device *device, struct anv_shader_bin *shader)
 {
+   if (!shader)
+      return;
+
    assert(shader->ref_cnt >= 1);
    if (__sync_fetch_and_add(&shader->ref_cnt, -1) == 1)
       anv_shader_bin_destroy(device, shader);
-- 
2.7.4



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