[Mesa-dev] [PATCH] st/mesa: disable the shader cache if dumping shaders
Marek Olšák
maraeo at gmail.com
Sun Mar 12 17:16:04 UTC 2017
From: Marek Olšák <marek.olsak at amd.com>
otherwise, cached shaders aren't dumped.
---
src/mesa/state_tracker/st_context.c | 8 ++++----
1 file changed, 4 insertions(+), 4 deletions(-)
diff --git a/src/mesa/state_tracker/st_context.c b/src/mesa/state_tracker/st_context.c
index 5855258..a528f34 100644
--- a/src/mesa/state_tracker/st_context.c
+++ b/src/mesa/state_tracker/st_context.c
@@ -323,23 +323,20 @@ st_create_context_priv( struct gl_context *ctx, struct pipe_context *pipe,
uint i;
struct st_context *st = ST_CALLOC_STRUCT( st_context );
st->options = *options;
ctx->st = st;
st->ctx = ctx;
st->pipe = pipe;
- /* XXX: this is one-off, per-screen init: */
- st_debug_init();
-
/* state tracker needs the VBO module */
_vbo_CreateContext(ctx);
st->dirty = ST_ALL_STATES_MASK;
st->has_user_constbuf =
screen->get_param(screen, PIPE_CAP_USER_CONSTANT_BUFFERS);
/* Drivers still have to upload zero-stride vertex attribs manually
* with the GL core profile, but they don't have to deal with any complex
@@ -529,21 +526,24 @@ struct st_context *st_create_context(gl_api api, struct pipe_context *pipe,
ctx = calloc(1, sizeof(struct gl_context));
if (!ctx)
return NULL;
if (!_mesa_initialize_context(ctx, api, visual, shareCtx, &funcs)) {
free(ctx);
return NULL;
}
- if (pipe->screen->get_disk_shader_cache)
+ st_debug_init();
+
+ if (pipe->screen->get_disk_shader_cache &&
+ !(ST_DEBUG & DEBUG_TGSI))
ctx->Cache = pipe->screen->get_disk_shader_cache(pipe->screen);
st_init_driver_flags(&ctx->DriverFlags);
/* XXX: need a capability bit in gallium to query if the pipe
* driver prefers DP4 or MUL/MAD for vertex transformation.
*/
if (debug_get_option_mesa_mvp_dp4())
ctx->Const.ShaderCompilerOptions[MESA_SHADER_VERTEX].OptimizeForAOS = GL_TRUE;
--
2.7.4
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