[Mesa-dev] [PATCH 5/5] util/disk_cache: scale cache according to filesystem size
Timothy Arceri
tarceri at itsqueeze.com
Tue Mar 14 02:08:12 UTC 2017
From: Alan Swanson <reiver at improbability.net>
Select higher of current 1G default or 10% of filesystem where
cache is located.
Acked-by: Timothy Arceri <tarceri at itsqueeze.com>
---
src/util/disk_cache.c | 11 ++++++++---
1 file changed, 8 insertions(+), 3 deletions(-)
diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c
index 7fc35f1..9929701 100644
--- a/src/util/disk_cache.c
+++ b/src/util/disk_cache.c
@@ -24,34 +24,36 @@
#ifdef ENABLE_SHADER_CACHE
#include <ctype.h>
#include <ftw.h>
#include <string.h>
#include <stdlib.h>
#include <stdio.h>
#include <sys/file.h>
#include <sys/types.h>
#include <sys/stat.h>
+#include <sys/statvfs.h>
#include <sys/mman.h>
#include <unistd.h>
#include <fcntl.h>
#include <pwd.h>
#include <errno.h>
#include <dirent.h>
#include "zlib.h"
#include "util/crc32.h"
#include "util/u_atomic.h"
#include "util/u_queue.h"
#include "util/mesa-sha1.h"
#include "util/ralloc.h"
#include "main/errors.h"
+#include "util/macros.h"
#include "disk_cache.h"
/* Number of bits to mask off from a cache key to get an index. */
#define CACHE_INDEX_KEY_BITS 16
/* Mask for computing an index from a key. */
#define CACHE_INDEX_KEY_MASK ((1 << CACHE_INDEX_KEY_BITS) - 1)
/* The number of keys that can be stored in the index. */
@@ -227,20 +229,21 @@ create_mesa_cache_dir(void *mem_ctx, const char *path, const char *timestamp,
struct disk_cache *
disk_cache_create(const char *gpu_name, const char *timestamp)
{
void *local;
struct disk_cache *cache = NULL;
char *path, *max_size_str;
uint64_t max_size;
int fd = -1;
struct stat sb;
+ struct statvfs vfs = { 0 };
size_t size;
/* If running as a users other than the real user disable cache */
if (geteuid() != getuid())
return NULL;
/* A ralloc context for transient data during this invocation. */
local = ralloc_context(NULL);
if (local == NULL)
goto fail;
@@ -388,23 +391,25 @@ disk_cache_create(const char *gpu_name, const char *timestamp)
case '\0':
case 'G':
case 'g':
default:
max_size *= 1024*1024*1024;
break;
}
}
}
- /* Default to 1GB for maximum cache size. */
- if (max_size == 0)
- max_size = 1024*1024*1024;
+ /* Default to 1GB or 10% of filesystem for maximum cache size. */
+ if (max_size == 0) {
+ statvfs(path, &vfs);
+ max_size = MAX2(1024*1024*1024, vfs.f_blocks * vfs.f_bsize / 10);
+ }
cache->max_size = max_size;
/* A limit of 32 jobs was choosen as observations of Deus Ex start-up times
* showed that we reached at most 11 jobs on an Intel i5-6400 CPU at 2.70GHz
* (a fairly modist desktop CPU). 1 thread was choosen because we don't
* really care about getting things to disk quickly just that it's not
* blocking other tasks.
*/
util_queue_init(&cache->cache_queue, "disk_cache", 32, 1);
--
2.9.3
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