[Mesa-dev] [PATCH v2 03/24] anv/blorp: return early if we failed to create the shader binary
Pohjolainen, Topi
topi.pohjolainen at gmail.com
Tue Mar 14 09:53:52 UTC 2017
On Tue, Mar 14, 2017 at 10:35:43AM +0100, Iago Toral wrote:
> On Tue, 2017-03-14 at 10:12 +0200, Pohjolainen, Topi wrote:
> > On Fri, Mar 10, 2017 at 01:38:16PM +0100, Iago Toral Quiroga wrote:
> > >
> > > ---
> > > src/intel/vulkan/anv_blorp.c | 3 +++
> > > 1 file changed, 3 insertions(+)
> > >
> > > diff --git a/src/intel/vulkan/anv_blorp.c
> > > b/src/intel/vulkan/anv_blorp.c
> > > index d79c5e0..c871f03 100644
> > > --- a/src/intel/vulkan/anv_blorp.c
> > > +++ b/src/intel/vulkan/anv_blorp.c
> > > @@ -72,6 +72,9 @@ upload_blorp_shader(struct blorp_context *blorp,
> > > key, key_size, kernel,
> > > kernel_size,
> > > prog_data, prog_data_size,
> > > &bind_map);
> > >
> > > + if (!bin)
> > > + return;
> > > +
> > This is called by brw_blorp_get_blit_kernel() which in turn is called
> > from
> > try_blorp_blit(). The latter will happily submit batch to the kernel
> > where
> > there is now no kernel to execute - that will surely lead to gpu
> > hang.
> >
> > It looks to me we would need to mark down the failure here for anv so
> > that
> > it knows the blit failed. In addition, brw_blorp_get_blit_kernel()
> > should
> > tell to try_blorp_blit() that shader upload failed so that
> > try_blorp_blit()
> > won't send the invalid batch to the gpu.
>
> The problem here is that as far as I understand, all this happens in
> code that doesn't know if it is being run inside anv or i965 and that
> does not have access to an anv batch object.
>
> One solution would be to make all the functions in between these and
> the entry points (blorp_copy and blorp_blit as far as I can tell)
> return a bool to indicate failure so that when we call this from anv we
> can register the error in the corresponding batch.
At least blorp_context::upload_shader() needs to indicate failure so that
common code doesn't try to submit invalid batches.
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