[Mesa-dev] [PATCH v2 21/24] anv/blorp: make anv_cmd_buffer_alloc_blorp_binding_table() return a VkResult
Pohjolainen, Topi
topi.pohjolainen at gmail.com
Tue Mar 14 11:59:56 UTC 2017
On Tue, Mar 14, 2017 at 12:18:59PM +0100, Iago Toral wrote:
> On Tue, 2017-03-14 at 11:39 +0200, Pohjolainen, Topi wrote:
> > On Fri, Mar 10, 2017 at 01:38:34PM +0100, Iago Toral Quiroga wrote:
> > >
> > > Instead of asserting inside the function, and then use use that
> > > information
> > > to return early from its callers upon failure.
> > > ---
> > > src/intel/vulkan/anv_blorp.c | 35 ++++++++++++++++++++----
> > > -----------
> > > src/intel/vulkan/anv_private.h | 5 +++--
> > > src/intel/vulkan/genX_blorp_exec.c | 8 ++++++--
> > > 3 files changed, 29 insertions(+), 19 deletions(-)
> > >
> > > diff --git a/src/intel/vulkan/anv_blorp.c
> > > b/src/intel/vulkan/anv_blorp.c
> > > index c871f03..de5b0ec 100644
> > > --- a/src/intel/vulkan/anv_blorp.c
> > > +++ b/src/intel/vulkan/anv_blorp.c
> > > @@ -904,31 +904,31 @@ void anv_CmdClearDepthStencilImage(
> > > blorp_batch_finish(&batch);
> > > }
> > >
> > > -struct anv_state
> > > +VkResult
> > > anv_cmd_buffer_alloc_blorp_binding_table(struct anv_cmd_buffer
> > > *cmd_buffer,
> > > uint32_t num_entries,
> > > - uint32_t *state_offset)
> > > + uint32_t *state_offset,
> > > + struct anv_state
> > > *bt_state)
> > > {
> > > - struct anv_state bt_state =
> > > - anv_cmd_buffer_alloc_binding_table(cmd_buffer, num_entries,
> > > - state_offset);
> > > - if (bt_state.map == NULL) {
> > > + *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer,
> > > num_entries,
> > > + state_offset);
> > > + if (bt_state->map == NULL) {
> > > /* We ran out of space. Grab a new binding table block. */
> > > - MAYBE_UNUSED VkResult result =
> > > - anv_cmd_buffer_new_binding_table_block(cmd_buffer);
> > > - assert(result == VK_SUCCESS);
> > > + VkResult result =
> > > anv_cmd_buffer_new_binding_table_block(cmd_buffer);
> > > + if (result != VK_SUCCESS)
> > > + return result;
> > >
> > > /* Re-emit state base addresses so we get the new surface
> > > state base
> > > * address before we start emitting binding tables etc.
> > > */
> > > anv_cmd_buffer_emit_state_base_address(cmd_buffer);
> > >
> > > - bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer,
> > > num_entries,
> > > - state_offset);
> > > - assert(bt_state.map != NULL);
> > > + *bt_state = anv_cmd_buffer_alloc_binding_table(cmd_buffer,
> > > num_entries,
> > > + state_offset)
> > > ;
> > > + assert(bt_state->map != NULL);
> > > }
> > >
> > > - return bt_state;
> > > + return VK_SUCCESS;
> > > }
> > >
> > > static uint32_t
> > > @@ -936,8 +936,13 @@ binding_table_for_surface_state(struct
> > > anv_cmd_buffer *cmd_buffer,
> > > struct anv_state surface_state)
> > > {
> > > uint32_t state_offset;
> > > - struct anv_state bt_state =
> > > - anv_cmd_buffer_alloc_blorp_binding_table(cmd_buffer, 1,
> > > &state_offset);
> > > + struct anv_state bt_state;
> > > +
> > > + VkResult result =
> > > + anv_cmd_buffer_alloc_blorp_binding_table(cmd_buffer, 1,
> > > &state_offset,
> > > + &bt_state);
> > > + if (result != VK_SUCCESS)
> > > + return 0;
> > This leads to gpu hang as well I think: clear_color_attachment()
> > calls
> > blorp_clear_attachments() which sends a batch to gpu regardless of
> > binding
> > table offset being zero.
>
> Also, thinking a bit more about this, I am not sure that 0 can't be a
> valid binding table offset...
>
> How about we make this function take a pointer to the biding table
> offset instead and we make it return a VkResult? Then we make callers
> bail if the result is not VK_SUCCESS.
Sounds good, thanks :)
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