[Mesa-dev] [PATCH] tgsi: add missing compute shader entry in tgsi_get_processor_name()

Marek Olšák maraeo at gmail.com
Wed Mar 15 12:48:13 UTC 2017


Reviewed-by: Marek Olšák <marek.olsak at amd.com>

Marek

On Wed, Mar 15, 2017 at 12:40 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
>  src/gallium/auxiliary/tgsi/tgsi_info.c | 2 ++
>  1 file changed, 2 insertions(+)
>
> diff --git a/src/gallium/auxiliary/tgsi/tgsi_info.c b/src/gallium/auxiliary/tgsi/tgsi_info.c
> index f8bedeee30..ec1726595d 100644
> --- a/src/gallium/auxiliary/tgsi/tgsi_info.c
> +++ b/src/gallium/auxiliary/tgsi/tgsi_info.c
> @@ -332,6 +332,8 @@ tgsi_get_processor_name( uint processor )
>        return "tessellation control shader";
>     case PIPE_SHADER_TESS_EVAL:
>        return "tessellation evaluation shader";
> +   case PIPE_SHADER_COMPUTE:
> +      return "compute shader";
>     default:
>        return "unknown shader type!";
>     }
> --
> 2.12.0
>
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