[Mesa-dev] [PATCH 1/5] util/disk_cache: seed rand
Grazvydas Ignotas
notasas at gmail.com
Wed Mar 15 19:16:16 UTC 2017
On Wed, Mar 15, 2017 at 8:47 PM, Bas Nieuwenhuizen
<bas at basnieuwenhuizen.nl> wrote:
> I thought rand() was not thread safe anyway, and hence we can't use it
> in mesa as we don't know what application threads call it too?
My manpage says "MT-Safe".
>
> On Tue, Mar 14, 2017 at 3:08 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
>> Otherwise we will always remove old cache entries from the same dirs.
>> ---
>> src/util/disk_cache.c | 2 ++
>> 1 file changed, 2 insertions(+)
>>
>> diff --git a/src/util/disk_cache.c b/src/util/disk_cache.c
>> index 2a1024a..dc65d52 100644
>> --- a/src/util/disk_cache.c
>> +++ b/src/util/disk_cache.c
>> @@ -402,20 +402,22 @@ disk_cache_create(const char *gpu_name, const char *timestamp)
>> cache->max_size = max_size;
>>
>> /* A limit of 32 jobs was choosen as observations of Deus Ex start-up times
>> * showed that we reached at most 11 jobs on an Intel i5-6400 CPU at 2.70GHz
>> * (a fairly modist desktop CPU). 1 thread was choosen because we don't
>> * really care about getting things to disk quickly just that it's not
>> * blocking other tasks.
>> */
>> util_queue_init(&cache->cache_queue, "disk_cache", 32, 1);
>>
>> + srand(time(NULL));
>> +
>> ralloc_free(local);
>>
>> return cache;
>>
>> fail:
>> if (fd != -1)
>> close(fd);
>> if (cache)
>> ralloc_free(cache);
>> ralloc_free(local);
>> --
>> 2.9.3
>>
>> _______________________________________________
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>> mesa-dev at lists.freedesktop.org
>> https://lists.freedesktop.org/mailman/listinfo/mesa-dev
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