[Mesa-dev] [PATCH] nvc0/target: treat FMA like MAD
Karol Herbst
karolherbst at gmail.com
Sun Mar 19 00:08:56 UTC 2017
helps mainly feral ported games
shader-db changes:
total instructions in shared programs : 3901147 -> 3842505 (-1.50%)
total gprs used in shared programs : 471258 -> 467359 (-0.83%)
total local used in shared programs : 27405 -> 27361 (-0.16%)
total bytes used in shared programs : 35749888 -> 35214176 (-1.50%)
local gpr inst bytes
helped 17 1829 4091 4091
hurt 4 44 3 3
Signed-off-by: Karol Herbst <karolherbst at gmail.com>
---
src/gallium/drivers/nouveau/codegen/nv50_ir_target_nvc0.cpp | 1 +
1 file changed, 1 insertion(+)
diff --git a/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nvc0.cpp b/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nvc0.cpp
index abdb328949..1c67e85d19 100644
--- a/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nvc0.cpp
+++ b/src/gallium/drivers/nouveau/codegen/nv50_ir_target_nvc0.cpp
@@ -105,6 +105,7 @@ static const struct opProperties _initProps[] =
{ OP_MAX, 0x3, 0x3, 0x0, 0x0, 0x2, 0x2 },
{ OP_MIN, 0x3, 0x3, 0x0, 0x0, 0x2, 0x2 },
{ OP_MAD, 0x7, 0x0, 0x0, 0x8, 0x6, 0x2 | 0x8 }, // special c[] constraint
+ { OP_FMA, 0x7, 0x0, 0x0, 0x8, 0x6, 0x2 | 0x8 }, // keep the same as OP_MAD
{ OP_SHLADD, 0x5, 0x0, 0x0, 0x0, 0x4, 0x6 },
{ OP_MADSP, 0x0, 0x0, 0x0, 0x0, 0x6, 0x2 },
{ OP_ABS, 0x0, 0x0, 0x0, 0x0, 0x1, 0x0 },
--
2.12.0
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