[Mesa-dev] [RFC PATCH 1/1] st/dri: add a new driconf option override_glsl_version for ARK games

Ernst Sjöstrand ernstp at gmail.com
Sun Mar 19 00:31:32 UTC 2017


Are you sure? I still need the workaround, otherwise the game hangs
very quickly.

2017-03-15 15:13 GMT+01:00 Samuel Pitoiset <samuel.pitoiset at gmail.com>:
> Quick update: The issue has been fixed since v255.2 (Survival Evolved only).
> I will ask for the "Survival Of The Fittest" because it still fails to
> start.
>
> On 02/06/2017 04:04 PM, Eero Tamminen wrote:
>>
>> Hi,
>> On 03.02.2017 19:23, Samuel Pitoiset wrote:
>>>
>>> This is similar to the MESA_GLSL_VERSION_OVERRIDE envvar (mainly
>>> for developers). But this one has the advantage to be configured
>>> for specific apps which require a context with an explicit version.
>>>
>>> For example, when an app requires a 3.2 core context, RadeonSI
>>> will return a 4.5 context but this might fail (eg. ARK games).
>>>
>>> No need to add both "ARK: Survival Evolved" and "ARK: Survival
>>> Of The Fittest" because the executable name is the same.
>>
>>
>> Those games use Unreal Engine v4 and "ShooterGame" is the binary name
>> for one of the demos included in UE v4 SDK:
>>     https://wiki.unrealengine.com/Linux_Demos
>>
>> If ARK developers couldn't be bothered to change the name of their
>> binary before release, maybe other game developers don't/haven't either.
>>  I.e. I'm not sure it's unique enough.
>>
>>
>> -> Safer to have an option that just tells Mesa to use context version
>> that the application requested (if Mesa supports that on given HW).
>>
>>
>>     - Eero
>>
>>> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
>>> ---
>>>  src/gallium/include/state_tracker/st_api.h      | 1 +
>>>  src/gallium/state_trackers/dri/dri_screen.c     | 3 +++
>>>  src/gallium/state_trackers/osmesa/osmesa.c      | 1 +
>>>  src/mesa/drivers/dri/common/drirc               | 4 ++++
>>>  src/mesa/drivers/dri/common/xmlpool/t_options.h | 5 +++++
>>>  src/mesa/drivers/dri/i965/brw_context.c         | 3 +++
>>>  src/mesa/state_tracker/st_extensions.c          | 3 +++
>>>  7 files changed, 20 insertions(+)
>>>
>>> diff --git a/src/gallium/include/state_tracker/st_api.h
>>> b/src/gallium/include/state_tracker/st_api.h
>>> index a2e37d2e48..e0a73d74ad 100644
>>> --- a/src/gallium/include/state_tracker/st_api.h
>>> +++ b/src/gallium/include/state_tracker/st_api.h
>>> @@ -246,6 +246,7 @@ struct st_config_options
>>>     boolean force_s3tc_enable;
>>>     boolean allow_glsl_extension_directive_midshader;
>>>     boolean glsl_zero_init;
>>> +   unsigned override_glsl_version;
>>>  };
>>>
>>>  /**
>>> diff --git a/src/gallium/state_trackers/dri/dri_screen.c
>>> b/src/gallium/state_trackers/dri/dri_screen.c
>>> index a950f5241d..a1fa0a3be3 100644
>>> --- a/src/gallium/state_trackers/dri/dri_screen.c
>>> +++ b/src/gallium/state_trackers/dri/dri_screen.c
>>> @@ -70,6 +70,7 @@ const __DRIconfigOptionsExtension
>>> gallium_config_options = {
>>>           DRI_CONF_DISABLE_SHADER_BIT_ENCODING("false")
>>>           DRI_CONF_FORCE_GLSL_VERSION(0)
>>>           DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER("false")
>>> +         DRI_CONF_OVERRIDE_GLSL_VERSION(0)
>>>        DRI_CONF_SECTION_END
>>>
>>>        DRI_CONF_SECTION_MISCELLANEOUS
>>> @@ -100,6 +101,8 @@ dri_fill_st_options(struct st_config_options
>>> *options,
>>>     options->allow_glsl_extension_directive_midshader =
>>>        driQueryOptionb(optionCache,
>>> "allow_glsl_extension_directive_midshader");
>>>     options->glsl_zero_init = driQueryOptionb(optionCache,
>>> "glsl_zero_init");
>>> +   options->override_glsl_version =
>>> +      driQueryOptioni(optionCache, "override_glsl_version");
>>>  }
>>>
>>>  static const __DRIconfig **
>>> diff --git a/src/gallium/state_trackers/osmesa/osmesa.c
>>> b/src/gallium/state_trackers/osmesa/osmesa.c
>>> index 18f1b88128..8102be14ed 100644
>>> --- a/src/gallium/state_trackers/osmesa/osmesa.c
>>> +++ b/src/gallium/state_trackers/osmesa/osmesa.c
>>> @@ -679,6 +679,7 @@ OSMesaCreateContextAttribs(const int *attribList,
>>> OSMesaContext sharelist)
>>>     attribs.options.disable_shader_bit_encoding = FALSE;
>>>     attribs.options.force_s3tc_enable = FALSE;
>>>     attribs.options.force_glsl_version = 0;
>>> +   attribs.options.override_glsl_version = 0;
>>>
>>>     osmesa_init_st_visual(&attribs.visual,
>>>                           PIPE_FORMAT_R8G8B8A8_UNORM,
>>> diff --git a/src/mesa/drivers/dri/common/drirc
>>> b/src/mesa/drivers/dri/common/drirc
>>> index 20fd8123e4..52c121a064 100644
>>> --- a/src/mesa/drivers/dri/common/drirc
>>> +++ b/src/mesa/drivers/dri/common/drirc
>>> @@ -104,5 +104,9 @@ TODO: document the other workarounds.
>>>          <application name="Divinity: Original Sin Enhanced Edition"
>>> executable="EoCApp">
>>>              <option name="allow_glsl_extension_directive_midshader"
>>> value="true" />
>>>          </application>
>>> +
>>> +        <application name="ARK: Survival Evolved"
>>> executable="ShooterGame">
>>> +            <option name="override_glsl_version" value="320" />
>>> +        </application>
>>>      </device>
>>>  </driconf>
>>> diff --git a/src/mesa/drivers/dri/common/xmlpool/t_options.h
>>> b/src/mesa/drivers/dri/common/xmlpool/t_options.h
>>> index a189bbedec..fb9ecbe3e7 100644
>>> --- a/src/mesa/drivers/dri/common/xmlpool/t_options.h
>>> +++ b/src/mesa/drivers/dri/common/xmlpool/t_options.h
>>> @@ -110,6 +110,11 @@ DRI_CONF_OPT_BEGIN_V(force_glsl_version, int,
>>> def, "0:999") \
>>>          DRI_CONF_DESC(en,gettext("Force a default GLSL version for
>>> shaders that lack an explicit #version line")) \
>>>  DRI_CONF_OPT_END
>>>
>>> +#define DRI_CONF_OVERRIDE_GLSL_VERSION(def) \
>>> +DRI_CONF_OPT_BEGIN_V(override_glsl_version, int, def, "0:999") \
>>> +        DRI_CONF_DESC(en,gettext("Override the GLSL version for apps
>>> that require an explicit version")) \
>>> +DRI_CONF_OPT_END
>>> +
>>>  #define DRI_CONF_ALLOW_GLSL_EXTENSION_DIRECTIVE_MIDSHADER(def) \
>>>  DRI_CONF_OPT_BEGIN_B(allow_glsl_extension_directive_midshader, def) \
>>>          DRI_CONF_DESC(en,gettext("Allow GLSL #extension directives in
>>> the middle of shaders")) \
>>> diff --git a/src/mesa/drivers/dri/i965/brw_context.c
>>> b/src/mesa/drivers/dri/i965/brw_context.c
>>> index 7240b1f445..373985ceb8 100644
>>> --- a/src/mesa/drivers/dri/i965/brw_context.c
>>> +++ b/src/mesa/drivers/dri/i965/brw_context.c
>>> @@ -910,6 +910,9 @@ brw_process_driconf_options(struct brw_context *brw)
>>>     ctx->Const.ForceGLSLVersion =
>>>        driQueryOptioni(options, "force_glsl_version");
>>>
>>> +   ctx->Const.GLSLVersion =
>>> +      driQueryOptioni(options, "override_glsl_version");
>>> +
>>>     ctx->Const.DisableGLSLLineContinuations =
>>>        driQueryOptionb(options, "disable_glsl_line_continuations");
>>>
>>> diff --git a/src/mesa/state_tracker/st_extensions.c
>>> b/src/mesa/state_tracker/st_extensions.c
>>> index 293814e3ae..d534e8e5dc 100644
>>> --- a/src/mesa/state_tracker/st_extensions.c
>>> +++ b/src/mesa/state_tracker/st_extensions.c
>>> @@ -874,6 +874,9 @@ void st_init_extensions(struct pipe_screen *screen,
>>>
>>>     _mesa_override_glsl_version(consts);
>>>
>>> +   if (options->override_glsl_version > 0)
>>> +      consts->GLSLVersion = options->override_glsl_version;
>>> +
>>>     if (options->force_glsl_version > 0 &&
>>>         options->force_glsl_version <= consts->GLSLVersion) {
>>>        consts->ForceGLSLVersion = options->force_glsl_version;
>>>
>>
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>
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