[Mesa-dev] [PATCH] anv/genX: Solve the anv_CmdClearColorImage crash issue
Randy Xu
randy.xu at intel.com
Mon Mar 20 07:31:35 UTC 2017
From: Xu Randy <randy.xu at intel.com>
We should use anv_get_layerCount() to access layerCount of VkImageSub-
resourceRange in anv_CmdClearColorImage and anv_CmdClearDepthStencil-
Image, which handles the VK_REMAINING_ARRAY_LAYERS (~0) case.
Test: Sample multithreadcmdbuf from LunarG can run without crash
Signed-off-by: Xu Randy <randy.xu at intel.com>
---
src/intel/vulkan/anv_blorp.c | 4 ++--
1 file changed, 2 insertions(+), 2 deletions(-)
diff --git a/src/intel/vulkan/anv_blorp.c b/src/intel/vulkan/anv_blorp.c
index 1f4fec5..9b3910f 100644
--- a/src/intel/vulkan/anv_blorp.c
+++ b/src/intel/vulkan/anv_blorp.c
@@ -830,7 +830,7 @@ void anv_CmdClearColorImage(
VK_IMAGE_ASPECT_COLOR_BIT, image->tiling);
unsigned base_layer = pRanges[r].baseArrayLayer;
- unsigned layer_count = pRanges[r].layerCount;
+ unsigned layer_count = anv_get_layerCount(image, &pRanges[r]);
for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) {
const unsigned level = pRanges[r].baseMipLevel + i;
@@ -890,7 +890,7 @@ void anv_CmdClearDepthStencilImage(
bool clear_stencil = pRanges[r].aspectMask & VK_IMAGE_ASPECT_STENCIL_BIT;
unsigned base_layer = pRanges[r].baseArrayLayer;
- unsigned layer_count = pRanges[r].layerCount;
+ unsigned layer_count = anv_get_layerCount(image, &pRanges[r]);
for (unsigned i = 0; i < anv_get_levelCount(image, &pRanges[r]); i++) {
const unsigned level = pRanges[r].baseMipLevel + i;
--
2.7.4
More information about the mesa-dev
mailing list