[Mesa-dev] [PATCH] egl: Fix for not setting EGL_BAD_ALLOC on try to create multiple window surfaces on single window v2.

Emil Velikov emil.l.velikov at gmail.com
Wed Mar 22 17:51:57 UTC 2017


Hi Adrian,

Welcome to Mesa !

On 22 March 2017 at 13:40, Adrian Pielech <adrian.pielech at intel.com> wrote:
> According to the EGL 1.5 spec, section 3.5.1, page 34,35
> eglCreateWindowSurface should return EGL_BAD_ALLOC if there is already
> surface for given window. Similarly it is written in EGL 1.4 spec,
> section 3.5.1, page 29.
>
> I apologize for small mistakes on earlier message...
>
... and there's no need to apologize ;-)

In case Eric's reply comes a bit overwhelming:

There's nothing fundamentally wrong with your work, it just doesn't
follow the surrounding coding style/conventions.
Please give it a bit of polish for v2.

Thanks
Emil


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