[Mesa-dev] [PATCH] mesa/marshal: add custom BufferData/BufferSubData marshalling

Nicolai Hähnle nhaehnle at gmail.com
Thu Mar 23 11:52:27 UTC 2017


On 23.03.2017 07:32, Timothy Arceri wrote:
> GL_AMD_pinned_memory requires memory to be aligned correctly, so
> we skip marshalling in this case. Also copying the data defeats
> the purpose of EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD.
>
> Fixes GL_AMD_pinned_memory piglit tests when glthread is enabled.
> ---
>  src/mapi/glapi/gen/gl_API.xml |   4 +-
>  src/mesa/main/marshal.c       | 125 ++++++++++++++++++++++++++++++++++++++++++
>  src/mesa/main/marshal.h       |  18 ++++++
>  3 files changed, 145 insertions(+), 2 deletions(-)
>
> diff --git a/src/mapi/glapi/gen/gl_API.xml b/src/mapi/glapi/gen/gl_API.xml
> index c1f0f8f..dfaeaaf 100644
> --- a/src/mapi/glapi/gen/gl_API.xml
> +++ b/src/mapi/glapi/gen/gl_API.xml
> @@ -5026,29 +5026,29 @@
>
>      <type name="intptr"   size="4"                  glx_name="CARD32"/>
>      <type name="sizeiptr" size="4"  unsigned="true" glx_name="CARD32"/>
>
>      <function name="BindBuffer" es1="1.1" es2="2.0" marshal="custom">
>          <param name="target" type="GLenum"/>
>          <param name="buffer" type="GLuint"/>
>          <glx ignore="true"/>
>      </function>
>
> -    <function name="BufferData" es1="1.1" es2="2.0">
> +    <function name="BufferData" es1="1.1" es2="2.0" marshal="custom">
>          <param name="target" type="GLenum"/>
>          <param name="size" type="GLsizeiptr" counter="true"/>
>          <param name="data" type="const GLvoid *" count="size" img_null_flag="true"/>
>          <param name="usage" type="GLenum"/>
>          <glx ignore="true"/>
>      </function>
>
> -    <function name="BufferSubData" es1="1.1" es2="2.0">
> +    <function name="BufferSubData" es1="1.1" es2="2.0" marshal="custom">
>          <param name="target" type="GLenum"/>
>          <param name="offset" type="GLintptr"/>
>          <param name="size" type="GLsizeiptr" counter="true"/>
>          <param name="data" type="const GLvoid *" count="size"/>
>          <glx ignore="true"/>
>      </function>
>
>      <function name="DeleteBuffers" es1="1.1" es2="2.0">
>          <param name="n" type="GLsizei" counter="true"/>
>          <param name="buffer" type="const GLuint *" count="n"/>
> diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c
> index f8cad30..35b5314 100644
> --- a/src/mesa/main/marshal.c
> +++ b/src/mesa/main/marshal.c
> @@ -252,11 +252,136 @@ _mesa_marshal_BindBuffer(GLenum target, GLuint buffer)
>                                              cmd_size);
>        cmd->target = target;
>        cmd->buffer = buffer;
>        _mesa_post_marshal_hook(ctx);
>     } else {
>        _mesa_glthread_finish(ctx);
>        CALL_BindBuffer(ctx->CurrentServerDispatch, (target, buffer));
>     }
>  }
>
> +/* BufferData: marshalled asynchronously */
> +struct marshal_cmd_BufferData
> +{
> +   struct marshal_cmd_base cmd_base;
> +   GLenum target;
> +   GLsizeiptr size;
> +   GLenum usage;
> +   bool data_null; /* If set, no data follows for "data" */
> +   /* Next size bytes are GLvoid data[size] */
> +};
> +
> +void
> +_mesa_unmarshal_BufferData(struct gl_context *ctx,
> +                           const struct marshal_cmd_BufferData *cmd)
> +{
> +   const GLenum target = cmd->target;
> +   const GLsizeiptr size = cmd->size;
> +   const GLenum usage = cmd->usage;
> +   const char *variable_data = (const char *) (cmd + 1);
> +   const GLvoid *data = (const GLvoid *) variable_data;
> +
> +   if (cmd->data_null)
> +      data = NULL;
> +   else
> +      variable_data += size;
> +
> +   CALL_BufferData(ctx->CurrentServerDispatch, (target, size, data, usage));
> +}
> +
> +void GLAPIENTRY
> +_mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
> +                         GLenum usage)
> +{
> +   GET_CURRENT_CONTEXT(ctx);
> +   size_t cmd_size =
> +      sizeof(struct marshal_cmd_BufferData) + (data ? size *2 : 0);

Why the *2?

Also, I didn't notice that before, but I'm concerned that this can break 
the alignment of subsequent marshal_cmd structs. It's probably best to 
force the alignment in _mesa_glthread_allocate_command, so that this 
problem cannot be missed later on in similar situations.

Cheers,
Nicolai

> +   debug_print_marshal("BufferData");
> +
> +   if (unlikely(size < 0)) {
> +      _mesa_glthread_finish(ctx);
> +      _mesa_error(ctx, GL_INVALID_VALUE, "BufferData(size < 0)");
> +      return;
> +   }
> +
> +   if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
> +       cmd_size <= MARSHAL_MAX_CMD_SIZE) {
> +      struct marshal_cmd_BufferData *cmd =
> +         _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferData,
> +                                         cmd_size);
> +
> +      cmd->target = target;
> +      cmd->size = size;
> +      cmd->usage = usage;
> +      char *variable_data = (char *) (cmd + 1);
> +      cmd->data_null = !data;
> +      if (!cmd->data_null) {
> +         memcpy(variable_data, data, size);
> +         variable_data += size;
> +      }
> +      _mesa_post_marshal_hook(ctx);
> +   } else {
> +      _mesa_glthread_finish(ctx);
> +      CALL_BufferData(ctx->CurrentServerDispatch,
> +                      (target, size, data, usage));
> +   }
> +}
> +
> +/* BufferSubData: marshalled asynchronously */
> +struct marshal_cmd_BufferSubData
> +{
> +   struct marshal_cmd_base cmd_base;
> +   GLenum target;
> +   GLintptr offset;
> +   GLsizeiptr size;
> +   /* Next size bytes are GLvoid data[size] */
> +};
> +
> +void
> +_mesa_unmarshal_BufferSubData(struct gl_context *ctx,
> +                              const struct marshal_cmd_BufferSubData *cmd)
> +{
> +   const GLenum target = cmd->target;
> +   const GLintptr offset = cmd->offset;
> +   const GLsizeiptr size = cmd->size;
> +   const char *variable_data = (const char *) (cmd + 1);
> +   const GLvoid *data = (const GLvoid *) variable_data;
> +
> +   variable_data += size;
> +   CALL_BufferSubData(ctx->CurrentServerDispatch,
> +                      (target, offset, size, data));
> +}
> +
> +void GLAPIENTRY
> +_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
> +                            const GLvoid * data)
> +{
> +   GET_CURRENT_CONTEXT(ctx);
> +   size_t cmd_size = sizeof(struct marshal_cmd_BufferSubData) + size;
> +
> +   debug_print_marshal("BufferSubData");
> +   if (unlikely(size < 0)) {
> +      _mesa_glthread_finish(ctx);
> +      _mesa_error(ctx, GL_INVALID_VALUE, "BufferSubData(size < 0)");
> +      return;
> +   }
> +
> +   if (target != GL_EXTERNAL_VIRTUAL_MEMORY_BUFFER_AMD &&
> +       cmd_size <= MARSHAL_MAX_CMD_SIZE) {
> +      struct marshal_cmd_BufferSubData *cmd =
> +         _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_BufferSubData,
> +                                         cmd_size);
> +      cmd->target = target;
> +      cmd->offset = offset;
> +      cmd->size = size;
> +      char *variable_data = (char *) (cmd + 1);
> +      memcpy(variable_data, data, size);
> +      variable_data += size;
> +      _mesa_post_marshal_hook(ctx);
> +   } else {
> +      _mesa_glthread_finish(ctx);
> +      CALL_BufferSubData(ctx->CurrentServerDispatch,
> +                         (target, offset, size, data));
> +   }
> +}
> +
>  #endif
> diff --git a/src/mesa/main/marshal.h b/src/mesa/main/marshal.h
> index 1b4fd51..4e9a665 100644
> --- a/src/mesa/main/marshal.h
> +++ b/src/mesa/main/marshal.h
> @@ -180,20 +180,22 @@ _mesa_post_marshal_hook(struct gl_context *ctx)
>   */
>  static inline bool
>  _mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx)
>  {
>     return ctx->API != API_OPENGL_CORE;
>  }
>
>  struct marshal_cmd_ShaderSource;
>  struct marshal_cmd_Flush;
>  struct marshal_cmd_BindBuffer;
> +struct marshal_cmd_BufferData;
> +struct marshal_cmd_BufferSubData;
>
>  void GLAPIENTRY
>  _mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
>                             const GLchar * const *string, const GLint *length);
>
>  void
>  _mesa_unmarshal_ShaderSource(struct gl_context *ctx,
>                               const struct marshal_cmd_ShaderSource *cmd);
>
>  void GLAPIENTRY
> @@ -203,11 +205,27 @@ void
>  _mesa_unmarshal_Flush(struct gl_context *ctx,
>                        const struct marshal_cmd_Flush *cmd);
>
>  void GLAPIENTRY
>  _mesa_marshal_BindBuffer(GLenum target, GLuint buffer);
>
>  void
>  _mesa_unmarshal_BindBuffer(struct gl_context *ctx,
>                             const struct marshal_cmd_BindBuffer *cmd);
>
> +void
> +_mesa_unmarshal_BufferData(struct gl_context *ctx,
> +                           const struct marshal_cmd_BufferData *cmd);
> +
> +void GLAPIENTRY
> +_mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
> +                         GLenum usage);
> +
> +void
> +_mesa_unmarshal_BufferSubData(struct gl_context *ctx,
> +                              const struct marshal_cmd_BufferSubData *cmd);
> +
> +void GLAPIENTRY
> +_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
> +                            const GLvoid * data);
> +
>  #endif /* MARSHAL_H */
>


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Aber vergiss niemals, wie sie sein sollte.


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