[Mesa-dev] [PATCH] cso: store sampler views for all shader stages

Marek Olšák maraeo at gmail.com
Thu Mar 23 19:53:33 UTC 2017


NAK.

I wouldn't like more overhead in cso_context when better solutions are
available. There are several ways of dealing with texture update
overhead:

1) Split _NEW_TEXTURE into multiple flags, each covering a disjoint
set of states smaller than _NEW_TEXTURE.

2) Use a stage-specific flag (e.g. _NEW_VS_TEXTURE) instead of
_NEW_TEXTURE. glBindTexture can look at current shaders to know where
the texture is being used.

3) Threaded Gallium dispatch:
https://cgit.freedesktop.org/~mareko/mesa/log/?h=gallium-threaded
(missing: DISCARD_RANGE, deferred fences, bug fixes)

4) glthread

Marek



On Thu, Mar 23, 2017 at 7:44 PM, Samuel Pitoiset
<samuel.pitoiset at gmail.com> wrote:
> Sampler views were only cached for the fragment shader stage, but
> this might help other stages.
>
> This is a small opt which should help civ6 a little bit.
>
> Signed-off-by: Samuel Pitoiset <samuel.pitoiset at gmail.com>
> ---
>  src/gallium/auxiliary/cso_cache/cso_context.c | 101 ++++++++++++++------------
>  1 file changed, 55 insertions(+), 46 deletions(-)
>
> diff --git a/src/gallium/auxiliary/cso_cache/cso_context.c b/src/gallium/auxiliary/cso_cache/cso_context.c
> index 3d3c44cf81..cac1b4e8a5 100644
> --- a/src/gallium/auxiliary/cso_cache/cso_context.c
> +++ b/src/gallium/auxiliary/cso_cache/cso_context.c
> @@ -61,6 +61,14 @@ struct sampler_info
>  };
>
>
> +/**
> + * Per-shader sampler view information.
> + */
> +struct view_info {
> +   struct pipe_sampler_view *views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
> +   unsigned nr_views;
> +};
> +
>
>  struct cso_context {
>     struct pipe_context *pipe;
> @@ -74,11 +82,8 @@ struct cso_context {
>
>     unsigned saved_state;  /**< bitmask of CSO_BIT_x flags */
>
> -   struct pipe_sampler_view *fragment_views[PIPE_MAX_SHADER_SAMPLER_VIEWS];
> -   unsigned nr_fragment_views;
> -
> -   struct pipe_sampler_view *fragment_views_saved[PIPE_MAX_SHADER_SAMPLER_VIEWS];
> -   unsigned nr_fragment_views_saved;
> +   struct view_info fragment_views_saved;
> +   struct view_info views[PIPE_SHADER_TYPES];
>
>     struct sampler_info fragment_samplers_saved;
>     struct sampler_info samplers[PIPE_SHADER_TYPES];
> @@ -346,7 +351,7 @@ out:
>   */
>  void cso_destroy_context( struct cso_context *ctx )
>  {
> -   unsigned i;
> +   unsigned i, j;
>
>     if (ctx->pipe) {
>        ctx->pipe->set_index_buffer(ctx->pipe, NULL);
> @@ -400,9 +405,14 @@ void cso_destroy_context( struct cso_context *ctx )
>           ctx->pipe->set_stream_output_targets(ctx->pipe, 0, NULL, NULL);
>     }
>
> +   for (i = 0; i < PIPE_SHADER_TYPES; i++) {
> +      for (j = 0; j < PIPE_MAX_SHADER_SAMPLER_VIEWS; j++) {
> +         pipe_sampler_view_reference(&ctx->views[i].views[j], NULL);
> +      }
> +   }
> +
>     for (i = 0; i < PIPE_MAX_SHADER_SAMPLER_VIEWS; i++) {
> -      pipe_sampler_view_reference(&ctx->fragment_views[i], NULL);
> -      pipe_sampler_view_reference(&ctx->fragment_views_saved[i], NULL);
> +      pipe_sampler_view_reference(&ctx->fragment_views_saved.views[i], NULL);
>     }
>
>     util_unreference_framebuffer_state(&ctx->fb);
> @@ -1348,46 +1358,43 @@ cso_set_sampler_views(struct cso_context *ctx,
>                        unsigned count,
>                        struct pipe_sampler_view **views)
>  {
> -   if (shader_stage == PIPE_SHADER_FRAGMENT) {
> -      unsigned i;
> -      boolean any_change = FALSE;
> -
> -      /* reference new views */
> -      for (i = 0; i < count; i++) {
> -         any_change |= ctx->fragment_views[i] != views[i];
> -         pipe_sampler_view_reference(&ctx->fragment_views[i], views[i]);
> -      }
> -      /* unref extra old views, if any */
> -      for (; i < ctx->nr_fragment_views; i++) {
> -         any_change |= ctx->fragment_views[i] != NULL;
> -         pipe_sampler_view_reference(&ctx->fragment_views[i], NULL);
> -      }
> +   struct view_info *info = &ctx->views[shader_stage];
> +   boolean any_change = FALSE;
> +   unsigned i;
>
> -      /* bind the new sampler views */
> -      if (any_change) {
> -         ctx->pipe->set_sampler_views(ctx->pipe, shader_stage, 0,
> -                                      MAX2(ctx->nr_fragment_views, count),
> -                                      ctx->fragment_views);
> -      }
> +   /* reference new views */
> +   for (i = 0; i < count; i++) {
> +      any_change |= info->views[i] != views[i];
> +      pipe_sampler_view_reference(&info->views[i], views[i]);
> +   }
> +   /* unref extra old views, if any */
> +   for (; i < info->nr_views; i++) {
> +      any_change |= info->views[i] != NULL;
> +      pipe_sampler_view_reference(&info->views[i], NULL);
> +   }
>
> -      ctx->nr_fragment_views = count;
> +   /* bind the new sampler views */
> +   if (any_change) {
> +      ctx->pipe->set_sampler_views(ctx->pipe, shader_stage, 0,
> +                                   MAX2(info->nr_views, count), info->views);
>     }
> -   else
> -      ctx->pipe->set_sampler_views(ctx->pipe, shader_stage, 0, count, views);
> +
> +   info->nr_views = count;
>  }
>
>
>  static void
>  cso_save_fragment_sampler_views(struct cso_context *ctx)
>  {
> +   struct view_info *info = &ctx->views[PIPE_SHADER_FRAGMENT];
> +   struct view_info *saved = &ctx->fragment_views_saved;
>     unsigned i;
>
> -   ctx->nr_fragment_views_saved = ctx->nr_fragment_views;
> +   saved->nr_views = info->nr_views;
>
> -   for (i = 0; i < ctx->nr_fragment_views; i++) {
> -      assert(!ctx->fragment_views_saved[i]);
> -      pipe_sampler_view_reference(&ctx->fragment_views_saved[i],
> -                                  ctx->fragment_views[i]);
> +   for (i = 0; i < info->nr_views; i++) {
> +      assert(!saved->views[i]);
> +      pipe_sampler_view_reference(&saved->views[i], info->views[i]);
>     }
>  }
>
> @@ -1395,27 +1402,29 @@ cso_save_fragment_sampler_views(struct cso_context *ctx)
>  static void
>  cso_restore_fragment_sampler_views(struct cso_context *ctx)
>  {
> -   unsigned i, nr_saved = ctx->nr_fragment_views_saved;
> +   struct view_info *info = &ctx->views[PIPE_SHADER_FRAGMENT];
> +   struct view_info *saved = &ctx->fragment_views_saved;
> +   unsigned i, nr_saved = saved->nr_views;
>     unsigned num;
>
>     for (i = 0; i < nr_saved; i++) {
> -      pipe_sampler_view_reference(&ctx->fragment_views[i], NULL);
> +      pipe_sampler_view_reference(&info->views[i], NULL);
>        /* move the reference from one pointer to another */
> -      ctx->fragment_views[i] = ctx->fragment_views_saved[i];
> -      ctx->fragment_views_saved[i] = NULL;
> +      info->views[i] = saved->views[i];
> +      saved->views[i] = NULL;
>     }
> -   for (; i < ctx->nr_fragment_views; i++) {
> -      pipe_sampler_view_reference(&ctx->fragment_views[i], NULL);
> +   for (; i < info->nr_views; i++) {
> +      pipe_sampler_view_reference(&info->views[i], NULL);
>     }
>
> -   num = MAX2(ctx->nr_fragment_views, nr_saved);
> +   num = MAX2(info->nr_views, nr_saved);
>
>     /* bind the old/saved sampler views */
>     ctx->pipe->set_sampler_views(ctx->pipe, PIPE_SHADER_FRAGMENT, 0, num,
> -                                ctx->fragment_views);
> +                                info->views);
>
> -   ctx->nr_fragment_views = nr_saved;
> -   ctx->nr_fragment_views_saved = 0;
> +   info->nr_views = nr_saved;
> +   saved->nr_views = 0;
>  }
>
>
> --
> 2.12.0
>
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