[Mesa-dev] [PATCH] mesa/glthread: add custom marshalling for ClearBufferfv()
Timothy Arceri
tarceri at itsqueeze.com
Fri Mar 24 06:46:20 UTC 2017
This is one of the main causes of syncs in Civ6.
---
src/mapi/glapi/gen/GL3x.xml | 2 +-
src/mesa/main/marshal.c | 73 +++++++++++++++++++++++++++++++++++++++++++++
src/mesa/main/marshal.h | 9 ++++++
3 files changed, 83 insertions(+), 1 deletion(-)
diff --git a/src/mapi/glapi/gen/GL3x.xml b/src/mapi/glapi/gen/GL3x.xml
index b603e1f..f38a287 100644
--- a/src/mapi/glapi/gen/GL3x.xml
+++ b/src/mapi/glapi/gen/GL3x.xml
@@ -122,21 +122,21 @@
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLint *"/>
</function>
<function name="ClearBufferuiv" es2="3.0">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLuint *"/>
</function>
- <function name="ClearBufferfv" es2="3.0">
+ <function name="ClearBufferfv" es2="3.0" marshal="custom">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="value" type="const GLfloat *"/>
</function>
<function name="ClearBufferfi" es2="3.0">
<param name="buffer" type="GLenum"/>
<param name="drawbuffer" type="GLint"/>
<param name="depth" type="GLfloat"/>
<param name="stencil" type="GLint"/>
diff --git a/src/mesa/main/marshal.c b/src/mesa/main/marshal.c
index cdc7fed..bcc6f17 100644
--- a/src/mesa/main/marshal.c
+++ b/src/mesa/main/marshal.c
@@ -20,20 +20,21 @@
* FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
* IN THE SOFTWARE.
*/
/** \file marshal.c
*
* Custom functions for marshalling GL calls from the main thread to a worker
* thread when automatic code generation isn't appropriate.
*/
+#include "main/enums.h"
#include "marshal.h"
#include "dispatch.h"
#include "marshal_generated.h"
#ifdef HAVE_PTHREAD
struct marshal_cmd_Flush
{
struct marshal_cmd_base cmd_base;
};
@@ -377,11 +378,83 @@ _mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
memcpy(variable_data, data, size);
variable_data += size;
_mesa_post_marshal_hook(ctx);
} else {
_mesa_glthread_finish(ctx);
CALL_BufferSubData(ctx->CurrentServerDispatch,
(target, offset, size, data));
}
}
+/* ClearBufferfv: marshalled asynchronously */
+struct marshal_cmd_ClearBufferfv
+{
+ struct marshal_cmd_base cmd_base;
+ GLenum buffer;
+ GLint drawbuffer;
+};
+
+void
+_mesa_unmarshal_ClearBufferfv(struct gl_context *ctx,
+ const struct marshal_cmd_ClearBufferfv *cmd)
+{
+ const GLenum buffer = cmd->buffer;
+ const GLint drawbuffer = cmd->drawbuffer;
+ const char *variable_data = (const char *) (cmd + 1);
+ const GLfloat *value = (const GLfloat *) variable_data;
+
+ CALL_ClearBufferfv(ctx->CurrentServerDispatch,
+ (buffer, drawbuffer, value));
+}
+
+void GLAPIENTRY
+_mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
+ const GLfloat *value)
+{
+ GET_CURRENT_CONTEXT(ctx);
+ debug_print_marshal("ClearBufferfv");
+
+ size_t size;
+ switch (buffer) {
+ case GL_DEPTH:
+ size = sizeof(GLfloat);
+ break;
+ case GL_COLOR:
+ size = sizeof(GLfloat) * 4;
+ break;
+ default:
+ _mesa_glthread_finish(ctx);
+
+ /* Page 498 of the PDF, section '17.4.3.1 Clearing Individual Buffers'
+ * of the OpenGL 4.5 spec states:
+ *
+ * "An INVALID_ENUM error is generated by ClearBufferfv and
+ * ClearNamedFramebufferfv if buffer is not COLOR or DEPTH."
+ */
+ _mesa_error(ctx, GL_INVALID_ENUM, "glClearBufferfv(buffer=%s)",
+ _mesa_enum_to_string(buffer));
+ return;
+ }
+
+ size_t cmd_size = sizeof(struct marshal_cmd_ClearBufferfv) + size;
+ if (cmd_size <= MARSHAL_MAX_CMD_SIZE) {
+ struct marshal_cmd_ClearBufferfv *cmd =
+ _mesa_glthread_allocate_command(ctx, DISPATCH_CMD_ClearBufferfv,
+ cmd_size);
+ cmd->buffer = buffer;
+ cmd->drawbuffer = drawbuffer;
+ GLfloat *variable_data = (GLfloat *) (cmd + 1);
+ if (buffer == GL_COLOR)
+ COPY_4V(variable_data, value);
+ else
+ *variable_data = *value;
+
+ _mesa_post_marshal_hook(ctx);
+ } else {
+ debug_print_sync("ClearBufferfv");
+ _mesa_glthread_finish(ctx);
+ CALL_ClearBufferfv(ctx->CurrentServerDispatch,
+ (buffer, drawbuffer, value));
+ }
+}
+
#endif
diff --git a/src/mesa/main/marshal.h b/src/mesa/main/marshal.h
index c2ecba6..8ea303a 100644
--- a/src/mesa/main/marshal.h
+++ b/src/mesa/main/marshal.h
@@ -183,20 +183,21 @@ static inline bool
_mesa_glthread_is_compat_bind_vertex_array(const struct gl_context *ctx)
{
return ctx->API != API_OPENGL_CORE;
}
struct marshal_cmd_ShaderSource;
struct marshal_cmd_Flush;
struct marshal_cmd_BindBuffer;
struct marshal_cmd_BufferData;
struct marshal_cmd_BufferSubData;
+struct marshal_cmd_ClearBufferfv;
void GLAPIENTRY
_mesa_marshal_ShaderSource(GLuint shader, GLsizei count,
const GLchar * const *string, const GLint *length);
void
_mesa_unmarshal_ShaderSource(struct gl_context *ctx,
const struct marshal_cmd_ShaderSource *cmd);
void GLAPIENTRY
@@ -222,11 +223,19 @@ _mesa_marshal_BufferData(GLenum target, GLsizeiptr size, const GLvoid * data,
GLenum usage);
void
_mesa_unmarshal_BufferSubData(struct gl_context *ctx,
const struct marshal_cmd_BufferSubData *cmd);
void GLAPIENTRY
_mesa_marshal_BufferSubData(GLenum target, GLintptr offset, GLsizeiptr size,
const GLvoid * data);
+void
+_mesa_unmarshal_ClearBufferfv(struct gl_context *ctx,
+ const struct marshal_cmd_ClearBufferfv *cmd);
+
+void GLAPIENTRY
+_mesa_marshal_ClearBufferfv(GLenum buffer, GLint drawbuffer,
+ const GLfloat *value);
+
#endif /* MARSHAL_H */
--
2.9.3
More information about the mesa-dev
mailing list