[Mesa-dev] [PATCH v2 1/2] mesa: make glFramebuffer* check immutable texture level bounds
Antía Puentes
apuentes at igalia.com
Fri Mar 24 12:17:39 UTC 2017
Reviewed-by: Antia Puentes <apuentes at igalia.com>
On jue, 2017-01-26 at 00:47 -0500, Ilia Mirkin wrote:
> When a texture is immutable, we can't tack on extra levels
> after-the-fact like we could with glTexImage. So check against that
> level limit and return an error if it's surpassed.
>
> The spec is a little unclear in that it says to check if "level is
> not a
> supported texture level", however that is never fully defined.
>
> This fixes:
> GL45-CTS.geometry_shader.layered_fbo.fb_texture_invalid_level_number
>
> Signed-off-by: Ilia Mirkin <imirkin at alum.mit.edu>
> ---
>
> v1 -> v2: use NumLevels instead of _MaxLevel.
>
> Not sure why this isn't showing up as failing in the Intel CI, but it
> was
> definitely failing here.
>
> src/mesa/main/fbobject.c | 22 ++++++++++++++--------
> 1 file changed, 14 insertions(+), 8 deletions(-)
>
> diff --git a/src/mesa/main/fbobject.c b/src/mesa/main/fbobject.c
> index 6934805..6e86248 100644
> --- a/src/mesa/main/fbobject.c
> +++ b/src/mesa/main/fbobject.c
> @@ -3128,16 +3128,22 @@ check_layer(struct gl_context *ctx, GLenum
> target, GLint layer,
> * \return true if no errors, false if errors
> */
> static bool
> -check_level(struct gl_context *ctx, GLenum target, GLint level,
> - const char *caller)
> +check_level(struct gl_context *ctx, const struct gl_texture_object
> *texObj,
> + GLint level, const char *caller)
> {
> if ((level < 0) ||
> - (level >= _mesa_max_texture_levels(ctx, target))) {
> + (level >= _mesa_max_texture_levels(ctx, texObj->Target))) {
> _mesa_error(ctx, GL_INVALID_VALUE,
> "%s(invalid level %d)", caller, level);
> return false;
> }
>
> + if (texObj->Immutable && level >= texObj->NumLevels) {
> + _mesa_error(ctx, GL_INVALID_VALUE,
> + "%s(level %u >= %u)", caller, level, texObj-
> >NumLevels);
> + return false;
> + }
> +
> return true;
> }
>
> @@ -3260,7 +3266,7 @@ framebuffer_texture_with_dims(int dims, GLenum
> target,
> if ((dims == 3) && !check_layer(ctx, texObj->Target, layer,
> caller))
> return;
>
> - if (!check_level(ctx, textarget, level, caller))
> + if (!check_level(ctx, texObj, level, caller))
> return;
> }
>
> @@ -3328,7 +3334,7 @@ _mesa_FramebufferTextureLayer(GLenum target,
> GLenum attachment,
> if (!check_layer(ctx, texObj->Target, layer, func))
> return;
>
> - if (!check_level(ctx, texObj->Target, level, func))
> + if (!check_level(ctx, texObj, level, func))
> return;
>
> if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
> @@ -3370,7 +3376,7 @@ _mesa_NamedFramebufferTextureLayer(GLuint
> framebuffer, GLenum attachment,
> if (!check_layer(ctx, texObj->Target, layer, func))
> return;
>
> - if (!check_level(ctx, texObj->Target, level, func))
> + if (!check_level(ctx, texObj, level, func))
> return;
>
> if (texObj->Target == GL_TEXTURE_CUBE_MAP) {
> @@ -3419,7 +3425,7 @@ _mesa_FramebufferTexture(GLenum target, GLenum
> attachment,
> if (!check_layered_texture_target(ctx, texObj->Target, func,
> &layered))
> return;
>
> - if (!check_level(ctx, texObj->Target, level, func))
> + if (!check_level(ctx, texObj, level, func))
> return;
> }
>
> @@ -3459,7 +3465,7 @@ _mesa_NamedFramebufferTexture(GLuint
> framebuffer, GLenum attachment,
> &layered))
> return;
>
> - if (!check_level(ctx, texObj->Target, level, func))
> + if (!check_level(ctx, texObj, level, func))
> return;
> }
>
More information about the mesa-dev
mailing list