[Mesa-dev] [PATCH 3/3] radeonsi: use DMA for clears with unaligned size

Nicolai Hähnle nhaehnle at gmail.com
Sat Mar 25 00:06:32 UTC 2017


From: Nicolai Hähnle <nicolai.haehnle at amd.com>

Only a small tail needs to be uploaded manually.

This is only partly a performance measure (apps are expected to use
aligned access). Mostly it is preparation for sparse buffers, which the
old code would incorrectly have attempted to map directly.
---
 src/gallium/drivers/radeonsi/si_cp_dma.c | 46 +++++++++++++++++++-------------
 1 file changed, 27 insertions(+), 19 deletions(-)

diff --git a/src/gallium/drivers/radeonsi/si_cp_dma.c b/src/gallium/drivers/radeonsi/si_cp_dma.c
index 0cf7b3b..812fcbc 100644
--- a/src/gallium/drivers/radeonsi/si_cp_dma.c
+++ b/src/gallium/drivers/radeonsi/si_cp_dma.c
@@ -178,87 +178,95 @@ static void si_cp_dma_prepare(struct si_context *sctx, struct pipe_resource *dst
 
 static void si_clear_buffer(struct pipe_context *ctx, struct pipe_resource *dst,
 			    uint64_t offset, uint64_t size, unsigned value,
 			    enum r600_coherency coher)
 {
 	struct si_context *sctx = (struct si_context*)ctx;
 	struct radeon_winsys *ws = sctx->b.ws;
 	struct r600_resource *rdst = r600_resource(dst);
 	unsigned tc_l2_flag = get_tc_l2_flag(sctx, coher);
 	unsigned flush_flags = get_flush_flags(sctx, coher);
+	uint64_t dma_clear_size;
 	bool is_first = true;
 
 	if (!size)
 		return;
 
+	dma_clear_size = size & ~3llu;
+
 	/* Mark the buffer range of destination as valid (initialized),
 	 * so that transfer_map knows it should wait for the GPU when mapping
 	 * that range. */
 	util_range_add(&rdst->valid_buffer_range, offset,
-		       offset + size);
-
-	/* Fallback for unaligned clears. */
-	if (size % 4 != 0) {
-		uint8_t *map = r600_buffer_map_sync_with_rings(&sctx->b, rdst,
-							       PIPE_TRANSFER_WRITE);
-		map += offset;
-		for (uint64_t i = 0; i < size; i++) {
-			unsigned byte_within_dword = (offset + i) % 4;
-			*map++ = (value >> (byte_within_dword * 8)) & 0xff;
-		}
-		return;
-	}
+		       offset + dma_clear_size);
 
 	/* dma_clear_buffer can use clear_buffer on failure. Make sure that
 	 * doesn't happen. We don't want an infinite recursion: */
 	if (sctx->b.dma.cs &&
 	    (offset % 4 == 0) &&
 	    /* CP DMA is very slow. Always use SDMA for big clears. This
 	     * alone improves DeusEx:MD performance by 70%. */
 	    (size > 128 * 1024 ||
 	     /* Buffers not used by the GFX IB yet will be cleared by SDMA.
 	      * This happens to move most buffer clears to SDMA, including
 	      * DCC and CMASK clears, because pipe->clear clears them before
 	      * si_emit_framebuffer_state (in a draw call) adds them.
 	      * For example, DeusEx:MD has 21 buffer clears per frame and all
 	      * of them are moved to SDMA thanks to this. */
 	     !ws->cs_is_buffer_referenced(sctx->b.gfx.cs, rdst->buf,
 				          RADEON_USAGE_READWRITE))) {
-		sctx->b.dma_clear_buffer(ctx, dst, offset, size, value);
-	} else {
+		sctx->b.dma_clear_buffer(ctx, dst, offset, dma_clear_size, value);
+
+		offset += dma_clear_size;
+		size -= dma_clear_size;
+	} else if (dma_clear_size >= 4) {
 		uint64_t va = rdst->gpu_address + offset;
 
+		offset += dma_clear_size;
+		size -= dma_clear_size;
+
 		/* Flush the caches. */
 		sctx->b.flags |= SI_CONTEXT_PS_PARTIAL_FLUSH |
 				 SI_CONTEXT_CS_PARTIAL_FLUSH | flush_flags;
 
-		while (size) {
-			unsigned byte_count = MIN2(size, CP_DMA_MAX_BYTE_COUNT);
+		while (dma_clear_size) {
+			unsigned byte_count = MIN2(dma_clear_size, CP_DMA_MAX_BYTE_COUNT);
 			unsigned dma_flags = tc_l2_flag  | CP_DMA_CLEAR;
 
-			si_cp_dma_prepare(sctx, dst, NULL, byte_count, size, 0,
+			si_cp_dma_prepare(sctx, dst, NULL, byte_count, dma_clear_size, 0,
 					  &is_first, &dma_flags);
 
 			/* Emit the clear packet. */
 			si_emit_cp_dma(sctx, va, value, byte_count, dma_flags, coher);
 
-			size -= byte_count;
+			dma_clear_size -= byte_count;
 			va += byte_count;
 		}
 
 		if (tc_l2_flag)
 			rdst->TC_L2_dirty = true;
 
 		/* If it's not a framebuffer fast clear... */
 		if (coher == R600_COHERENCY_SHADER)
 			sctx->b.num_cp_dma_calls++;
 	}
+
+	if (size) {
+		/* Handle non-dword alignment.
+		 *
+		 * This function is called for embedded texture metadata clears,
+		 * but those should always be properly aligned. */
+		assert(dst->target == PIPE_BUFFER);
+		assert(size < 4);
+
+		pipe_buffer_write(ctx, dst, offset, size, &value);
+	}
 }
 
 /**
  * Realign the CP DMA engine. This must be done after a copy with an unaligned
  * size.
  *
  * \param size  Remaining size to the CP DMA alignment.
  */
 static void si_cp_dma_realign_engine(struct si_context *sctx, unsigned size,
 				     unsigned user_flags, bool *is_first)
-- 
2.9.3



More information about the mesa-dev mailing list