[Mesa-dev] [PATCH 0/3] Minor fixed-function fragment shader cache key optimizations.

Gustaw Smolarczyk wielkiegie at gmail.com
Mon Mar 27 19:27:33 UTC 2017


2017-03-27 21:10 GMT+02:00 Jason Ekstrand <jason at jlekstrand.net>:
> On March 27, 2017 10:24:47 AM Gustaw Smolarczyk <wielkiegie at gmail.com>
> wrote:
>
>> Hello,
>>
>> I was playing with profiling Minecraft on radeonsi in perf and found that
>> _mesa_get_fixed_func_fragment_program was a little bit too high in the
>> profile
>> log than it should. I assumed that most of it comes from make_state_key
>> static
>> function which I am trying to optimize now in the spare time.
>>
>> I started with a few pretty simple things. I don't think they will help
>> much,
>> but should be a good start.
>
>
> Do you have any performance data for any of this?  It looks reasonable to me
> but I'm not very familiar with this code.  I just know that others will ask.
> :-)

Unfortunately not. Testing minecraft is not an easy task since it's
not simple to reproduce the same testing circumstances.

Maybe I should record an apitrace trace and try to profile that? I
will try that later, though I don't expect much of a difference with
these patches - there are probably other things that could be done to
make_state_key that would have more of a performance impact.

Gustaw


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