[Mesa-dev] [RFC 3/3] mesa: expose KHR_no_error for GL
Timothy Arceri
t_arceri at yahoo.com.au
Tue Mar 28 05:10:07 UTC 2017
On 28/03/17 15:39, Ilia Mirkin wrote:
> Why can't we just have this on ES as-is? It should support context
> flags just fine... that's how e.g. robustness is done there, no? (Note
> that ES makes no requirement for EGL - an ES context can be created
> with GLX as well, in case it matters.)
Well I guess we can enable it on ES also then. But the bigger question
is whether there is a requirement from an extension to enable it on GLX,
see patch 1.
Anyone know if the Nvidia or AMD blobs enable this? I was told Feral
games might be using this but I'm becoming unsure about that. Either way
it could still be useful to enable it via a config option for some games.
>
> On Tue, Mar 28, 2017 at 12:35 AM, Timothy Arceri <tarceri at itsqueeze.com> wrote:
>> There ES is no support for now as this requires
>> EGL_KHR_create_context_no_error to be implemented.
>> ---
>> src/mesa/main/extensions_table.h | 1 +
>> 1 file changed, 1 insertion(+)
>>
>> diff --git a/src/mesa/main/extensions_table.h b/src/mesa/main/extensions_table.h
>> index ec71791..4439731 100644
>> --- a/src/mesa/main/extensions_table.h
>> +++ b/src/mesa/main/extensions_table.h
>> @@ -294,20 +294,21 @@ EXT(IBM_texture_mirrored_repeat , dummy_true
>>
>> EXT(INGR_blend_func_separate , EXT_blend_func_separate , GLL, x , x , x , 1999)
>>
>> EXT(INTEL_conservative_rasterization , INTEL_conservative_rasterization , x , GLC, x , 31, 2013)
>> EXT(INTEL_performance_query , INTEL_performance_query , GLL, GLC, x , ES2, 2013)
>>
>> EXT(KHR_blend_equation_advanced , KHR_blend_equation_advanced , GLL, GLC, x , ES2, 2014)
>> EXT(KHR_blend_equation_advanced_coherent , KHR_blend_equation_advanced_coherent , GLL, GLC, x , ES2, 2014)
>> EXT(KHR_context_flush_control , dummy_true , GLL, GLC, x , ES2, 2014)
>> EXT(KHR_debug , dummy_true , GLL, GLC, 11, ES2, 2012)
>> +EXT(KHR_no_error , dummy_true , GLL, GLC, x , x , 2015)
>> EXT(KHR_robust_buffer_access_behavior , ARB_robust_buffer_access_behavior , GLL, GLC, x , ES2, 2014)
>> EXT(KHR_robustness , KHR_robustness , GLL, GLC, x , ES2, 2012)
>> EXT(KHR_texture_compression_astc_hdr , KHR_texture_compression_astc_hdr , GLL, GLC, x , ES2, 2012)
>> EXT(KHR_texture_compression_astc_ldr , KHR_texture_compression_astc_ldr , GLL, GLC, x , ES2, 2012)
>> EXT(KHR_texture_compression_astc_sliced_3d , KHR_texture_compression_astc_sliced_3d , GLL, GLC, x , ES2, 2015)
>>
>> EXT(MESA_pack_invert , MESA_pack_invert , GLL, GLC, x , x , 2002)
>> EXT(MESA_shader_integer_functions , MESA_shader_integer_functions , GLL, GLC, x , 30, 2016)
>> EXT(MESA_texture_signed_rgba , EXT_texture_snorm , GLL, GLC, x , x , 2009)
>> EXT(MESA_window_pos , dummy_true , GLL, x , x , x , 2000)
>> --
>> 2.9.3
>>
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