[Mesa-dev] [PATCH v2 04/25] mesa: implement sparse buffer commitment
Nicolai Hähnle
nhaehnle at gmail.com
Tue Mar 28 09:11:54 UTC 2017
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
Reviewed-by: Ian Romanick <ian.d.romanick at intel.com>
Reviewed-by: Marek Olšák <marek.olsak at amd.com>
---
src/mesa/main/bufferobj.c | 66 +++++++++++++++++++++++++++++++++++++++++++++++
src/mesa/main/dd.h | 10 +++++++
2 files changed, 76 insertions(+)
diff --git a/src/mesa/main/bufferobj.c b/src/mesa/main/bufferobj.c
index a4ccf8c..27eaf77 100644
--- a/src/mesa/main/bufferobj.c
+++ b/src/mesa/main/bufferobj.c
@@ -4054,21 +4054,87 @@ _mesa_InvalidateBufferData(GLuint buffer)
_mesa_error(ctx, GL_INVALID_OPERATION,
"glInvalidateBufferData(intersection with mapped "
"range)");
return;
}
if (ctx->Driver.InvalidateBufferSubData)
ctx->Driver.InvalidateBufferSubData(ctx, bufObj, 0, bufObj->Size);
}
+static void
+buffer_page_commitment(struct gl_context *ctx,
+ struct gl_buffer_object *bufferObj,
+ GLintptr offset, GLsizeiptr size,
+ GLboolean commit, const char *func)
+{
+ if (!(bufferObj->StorageFlags & GL_SPARSE_STORAGE_BIT_ARB)) {
+ _mesa_error(ctx, GL_INVALID_OPERATION, "%s(not a sparse buffer object)",
+ func);
+ return;
+ }
+
+ if (size < 0 || size > bufferObj->Size ||
+ offset < 0 || offset > bufferObj->Size - size) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(out of bounds)",
+ func);
+ return;
+ }
+
+ /* The GL_ARB_sparse_buffer extension specification says:
+ *
+ * "INVALID_VALUE is generated by BufferPageCommitmentARB if <offset> is
+ * not an integer multiple of SPARSE_BUFFER_PAGE_SIZE_ARB, or if <size>
+ * is not an integer multiple of SPARSE_BUFFER_PAGE_SIZE_ARB and does
+ * not extend to the end of the buffer's data store."
+ */
+ if (offset % ctx->Const.SparseBufferPageSize != 0) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(offset not aligned to page size)",
+ func);
+ return;
+ }
+
+ if (size % ctx->Const.SparseBufferPageSize != 0 &&
+ offset + size != bufferObj->Size) {
+ _mesa_error(ctx, GL_INVALID_VALUE, "%s(size not aligned to page size)",
+ func);
+ return;
+ }
+
+ ctx->Driver.BufferPageCommitment(ctx, bufferObj, offset, size, commit);
+}
+
void GLAPIENTRY
_mesa_BufferPageCommitmentARB(GLenum target, GLintptr offset, GLsizeiptr size,
GLboolean commit)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufferObj;
+
+ bufferObj = get_buffer(ctx, "glBufferPageCommitmentARB", target,
+ GL_INVALID_ENUM);
+ if (!bufferObj)
+ return;
+
+ buffer_page_commitment(ctx, bufferObj, offset, size, commit,
+ "glBufferPageCommitmentARB");
}
void GLAPIENTRY
_mesa_NamedBufferPageCommitmentARB(GLuint buffer, GLintptr offset,
GLsizeiptr size, GLboolean commit)
{
+ GET_CURRENT_CONTEXT(ctx);
+ struct gl_buffer_object *bufferObj;
+
+ bufferObj = _mesa_lookup_bufferobj(ctx, buffer);
+ if (!bufferObj || bufferObj == &DummyBufferObject) {
+ /* Note: the extension spec is not clear about the excpected error value. */
+ _mesa_error(ctx, GL_INVALID_VALUE,
+ "glNamedBufferPageCommitmentARB(name = %u) invalid object",
+ buffer);
+ return;
+ }
+
+ buffer_page_commitment(ctx, bufferObj, offset, size, commit,
+ "glNamedBufferPageCommitmentARB");
}
diff --git a/src/mesa/main/dd.h b/src/mesa/main/dd.h
index f300ad6..ce3a1e4 100644
--- a/src/mesa/main/dd.h
+++ b/src/mesa/main/dd.h
@@ -1036,20 +1036,30 @@ struct dd_function_table {
* perform drawing on behalf of multiple contexts.
*
* Mesa may sometimes call this function from a non-background thread
* (i.e. a thread that has already been bound to a context using
* __DriverAPIRec::MakeCurrent()); when this happens, ctx will be equal to
* the context that is bound to this thread.
*
* Mesa will only call this function if GL multithreading is enabled.
*/
void (*SetBackgroundContext)(struct gl_context *ctx);
+
+ /**
+ * \name GL_ARB_sparse_buffer interface
+ */
+ /*@{*/
+ void (*BufferPageCommitment)(struct gl_context *ctx,
+ struct gl_buffer_object *bufferObj,
+ GLintptr offset, GLsizeiptr size,
+ GLboolean commit);
+ /*@}*/
};
/**
* Per-vertex functions.
*
* These are the functions which can appear between glBegin and glEnd.
* Depending on whether we're inside or outside a glBegin/End pair
* and whether we're in immediate mode or building a display list, these
* functions behave differently. This structure allows us to switch
--
2.9.3
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