[Mesa-dev] [PATCH 03/11] etnaviv: add basic shader variant support
Christian Gmeiner
christian.gmeiner at gmail.com
Tue Mar 28 19:23:37 UTC 2017
Hi Lucas,
2017-03-27 10:56 GMT+02:00 Lucas Stach <l.stach at pengutronix.de>:
> Am Sonntag, den 26.03.2017, 16:13 +0200 schrieb Christian Gmeiner:
>> This commit adds some basic infrastructure to handle shader
>> variants. We are still creating exactly one shader variant
>> for each shader.
>>
>> Signed-off-by: Christian Gmeiner <christian.gmeiner at gmail.com>
>
> Nitpick inline, othwerwise:
>
> Reviewed-by: Lucas Stach <l.stach at pengutronix.de>
>
>> ---
>> src/gallium/drivers/etnaviv/etnaviv_compiler.h | 3 ++
>> src/gallium/drivers/etnaviv/etnaviv_shader.c | 49 +++++++++++++++++++++++---
>> src/gallium/drivers/etnaviv/etnaviv_shader.h | 12 +++++++
>> 3 files changed, 60 insertions(+), 4 deletions(-)
>>
>> diff --git a/src/gallium/drivers/etnaviv/etnaviv_compiler.h b/src/gallium/drivers/etnaviv/etnaviv_compiler.h
>> index 2a3b4f4..8de0126 100644
>> --- a/src/gallium/drivers/etnaviv/etnaviv_compiler.h
>> +++ b/src/gallium/drivers/etnaviv/etnaviv_compiler.h
>> @@ -92,6 +92,9 @@ struct etna_shader_variant {
>>
>> /* unknown input property (XX_INPUT_COUNT, field UNK8) */
>> uint32_t input_count_unk8;
>> +
>> + /* shader variants form a linked list */
>> + struct etna_shader_variant *next;
>> };
>>
>> struct etna_varying {
>> diff --git a/src/gallium/drivers/etnaviv/etnaviv_shader.c b/src/gallium/drivers/etnaviv/etnaviv_shader.c
>> index 35084e5..d6bc9bc 100644
>> --- a/src/gallium/drivers/etnaviv/etnaviv_shader.c
>> +++ b/src/gallium/drivers/etnaviv/etnaviv_shader.c
>> @@ -31,6 +31,7 @@
>> #include "etnaviv_debug.h"
>> #include "etnaviv_util.h"
>>
>> +#include "tgsi/tgsi_parse.h"
>> #include "util/u_math.h"
>> #include "util/u_memory.h"
>>
>> @@ -266,25 +267,65 @@ etna_shader_update_vertex(struct etna_context *ctx)
>> ctx->vertex_elements);
>> }
>>
>> +static struct etna_shader_variant *
>> +create_variant(struct etna_shader *shader)
>> +{
>> + struct etna_shader_variant *v;
>> +
>> + v = etna_compile_shader(shader->specs, shader->tokens);
>> + if (!v) {
>> + debug_error("compile failed!");
>> + return NULL;
>> + }
>> +
>> + v->id = ++shader->variant_count;
>> +
>> + return v;
>> +}
>> +
>> static void *
>> etna_create_shader_state(struct pipe_context *pctx,
>> const struct pipe_shader_state *pss)
>> {
>> struct etna_context *ctx = etna_context(pctx);
>> - struct etna_shader_variant *shader = etna_compile_shader(&ctx->specs, pss->tokens);
>> + struct etna_shader *shader = CALLOC_STRUCT(etna_shader);
>> +
>> + if (!shader)
>> + return NULL;
>>
>> static uint32_t id;
>> shader->id = id++;
>> + shader->specs = &ctx->specs;
>> + shader->tokens = tgsi_dup_tokens(pss->tokens);
>>
>> - dump_shader_info(shader, &ctx->debug);
>> + /* compile new variant */
>> + struct etna_shader_variant *v;
>>
>> - return shader;
>> + v = create_variant(shader);
>> + if (v) {
>> + v->next = shader->variants;
>> + shader->variants = v;
>> + dump_shader_info(v, &ctx->debug);
>> + }
>> +
>> + return v;
>> }
>>
>> static void
>> etna_delete_shader_state(struct pipe_context *pctx, void *ss)
>> {
>> - etna_destroy_shader(ss);
>> + struct etna_shader *shader = ss;
>> + struct etna_shader_variant *v, *t;
>> +
>> + v = shader->variants;
>> + while (v) {
>> + t = v;
>> + v = v->next;
>> + etna_destroy_shader(t);
>> + }
>> +
>> + FREE((void *)shader->tokens);
>
> Is this cast really needed?
>
It is not needed - I have corrected that locally.
greets
--
Christian Gmeiner, MSc
https://www.youtube.com/user/AloryOFFICIAL
https://soundcloud.com/christian-gmeiner
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