[Mesa-dev] [PATCH v2 05/25] gallium: add sparse buffer interface and capability

Nicolai Hähnle nhaehnle at gmail.com
Wed Mar 29 10:26:18 UTC 2017


On 28.03.2017 21:46, Marek Olšák wrote:
> On Tue, Mar 28, 2017 at 11:11 AM, Nicolai Hähnle <nhaehnle at gmail.com> wrote:
>> From: Nicolai Hähnle <nicolai.haehnle at amd.com>
>>
>> TODO fill out caps in all drivers
>>
>> v2:
>> - explain the resource_commit interface in more detail
>> ---
>>  src/gallium/docs/source/context.rst  | 25 +++++++++++++++++++++++++
>>  src/gallium/docs/source/screen.rst   |  3 +++
>>  src/gallium/include/pipe/p_context.h | 13 +++++++++++++
>>  src/gallium/include/pipe/p_defines.h |  2 ++
>>  4 files changed, 43 insertions(+)
>>
>> diff --git a/src/gallium/docs/source/context.rst b/src/gallium/docs/source/context.rst
>> index a053193..5949ff2 100644
>> --- a/src/gallium/docs/source/context.rst
>> +++ b/src/gallium/docs/source/context.rst
>> @@ -611,20 +611,45 @@ for both regular textures as well as for framebuffers read via FBFETCH.
>>  .. _memory_barrier:
>>
>>  memory_barrier
>>  %%%%%%%%%%%%%%%
>>
>>  This function flushes caches according to which of the PIPE_BARRIER_* flags
>>  are set.
>>
>>
>>
>> +.. _resource_commit:
>> +
>> +resource_commit
>> +%%%%%%%%%%%%%%%
>> +
>> +This function changes the commit state of a part of a sparse resource. Sparse
>> +resources are created by setting the ``PIPE_RESOURCE_FLAG_SPARSE`` flag when
>> +calling ``resource_create``. Initially, sparse resources only reserve a virtual
>> +memory region that is not backed by memory (i.e., it is uncommitted). The
>> +``resource_commit`` function can be called to commit or uncommit parts (or all)
>> +of a resource. The driver manages the underlying backing memory.
>> +
>> +The contents of newly committed memory regions are undefined. Calling this
>> +function to commit an already committed memory region is allowed and leaves its
>> +content unchanged. Similarly, calling this function to uncommit an already
>> +uncommitted memory region is allowed.
>> +
>> +For buffers, the given box must be aligned to multiples of
>> +``PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE``. As an exception to this rule, if the size
>> +of the buffer is not a multiple of the page size, changing the commit state of
>> +the last (partial) page requires a box that ends at the end of the buffer
>> +(i.e., box->x + box->width == buffer->width0).
>> +
>> +
>> +
>>  .. _pipe_transfer:
>>
>>  PIPE_TRANSFER
>>  ^^^^^^^^^^^^^
>>
>>  These flags control the behavior of a transfer object.
>>
>>  ``PIPE_TRANSFER_READ``
>>    Resource contents read back (or accessed directly) at transfer create time.
>>
>> diff --git a/src/gallium/docs/source/screen.rst b/src/gallium/docs/source/screen.rst
>> index 00c9503..8759639 100644
>> --- a/src/gallium/docs/source/screen.rst
>> +++ b/src/gallium/docs/source/screen.rst
>> @@ -369,20 +369,23 @@ The integer capabilities:
>>    opcode to retrieve the current value in the framebuffer.
>>  * ``PIPE_CAP_TGSI_MUL_ZERO_WINS``: Whether TGSI shaders support the
>>    ``TGSI_PROPERTY_MUL_ZERO_WINS`` shader property.
>>  * ``PIPE_CAP_DOUBLES``: Whether double precision floating-point operations
>>    are supported.
>>  * ``PIPE_CAP_INT64``: Whether 64-bit integer operations are supported.
>>  * ``PIPE_CAP_INT64_DIVMOD``: Whether 64-bit integer division/modulo
>>    operations are supported.
>>  * ``PIPE_CAP_TGSI_TEX_TXF_LZ``: Whether TEX_LZ and TXF_LZ opcodes are
>>    supported.
>> +* ``PIPE_CAP_SPARSE_BUFFER_PAGE_SIZE``: The page size of sparse buffers in
>> +  bytes, or 0 if sparse buffers are not supported. The page size must be at
>> +  most 64KB.
>>
>>
>>  .. _pipe_capf:
>>
>>  PIPE_CAPF_*
>>  ^^^^^^^^^^^^^^^^
>>
>>  The floating-point capabilities are:
>>
>>  * ``PIPE_CAPF_MAX_LINE_WIDTH``: The maximum width of a regular line.
>> diff --git a/src/gallium/include/pipe/p_context.h b/src/gallium/include/pipe/p_context.h
>> index a29fff5..4d5535b 100644
>> --- a/src/gallium/include/pipe/p_context.h
>> +++ b/src/gallium/include/pipe/p_context.h
>> @@ -578,20 +578,33 @@ struct pipe_context {
>>      * Flush any pending framebuffer writes and invalidate texture caches.
>>      */
>>     void (*texture_barrier)(struct pipe_context *, unsigned flags);
>>
>>     /**
>>      * Flush caches according to flags.
>>      */
>>     void (*memory_barrier)(struct pipe_context *, unsigned flags);
>>
>>     /**
>> +    * Change the commitment status of a part of the given resource, which must
>> +    * have been created with the PIPE_RESOURCE_FLAG_SPARSE bit.
>> +    *
>> +    * \param level The texture level whose commitment should be changed.
>> +    * \param box The region of the resource whose commitment should be changed.
>> +    * \param commit Whether memory should be committed or un-committed.
>> +    *
>> +    * \return false if out of memory, true on success.
>> +    */
>> +   bool (*resource_commit)(struct pipe_context *, struct pipe_resource *,
>> +                           unsigned level, struct pipe_box *box, bool commit);
>
> I wonder what the behavior for threaded gallium should be. Possibilities:
> 1) Sync the context thread and execute directly.
> 2) Ignore the return value, always return true, and execute it asynchronously.
>
> If the "false" return value is very unlikely, I may use the second approach.

"false" here means out-of-memory, or some error returned by the kernel 
on the map operations (which in practice also should always be 
out-of-memory...). What's the story here for threaded gallium? We're not 
exactly consistent in reporting out-of-memory errors anyway (on draw 
calls especially), but maybe that's something to improve...

Cheers,
Nicolai

>
> Marek
>


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