[Mesa-dev] [PATCH] drirc: Set glsl_zero_init for Kerbal Space Program.
Matt Turner
mattst88 at gmail.com
Thu Mar 30 02:56:11 UTC 2017
On Wed, Mar 29, 2017 at 7:41 PM, Francisco Jerez <currojerez at riseup.net> wrote:
> This fixes the stripes of garbage rendered on the floor of the vehicle
> assembly building among other rendering issues. The reason for the
> misrendering seems to be that some of the GLSL shaders used by the
> application use variables before initializing them, incorrectly
> assuming that they will be implicitly set to zero by the
> implementation.
Sigh.
Acked-by: Matt Turner <mattst88 at gmail.com>
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