[Mesa-dev] [PATCH 1/6] glsl: fix clockARB builtin function
Nicolai Hähnle
nhaehnle at gmail.com
Thu Mar 30 07:38:42 UTC 2017
From: Nicolai Hähnle <nicolai.haehnle at amd.com>
The underlying intrinsic is defined to always have a uvec2 return type.
---
src/compiler/glsl/builtin_functions.cpp | 2 +-
1 file changed, 1 insertion(+), 1 deletion(-)
diff --git a/src/compiler/glsl/builtin_functions.cpp b/src/compiler/glsl/builtin_functions.cpp
index e30509a..683217d 100644
--- a/src/compiler/glsl/builtin_functions.cpp
+++ b/src/compiler/glsl/builtin_functions.cpp
@@ -5940,21 +5940,21 @@ builtin_builder::_shader_clock_intrinsic(builtin_available_predicate avail,
MAKE_INTRINSIC(type, ir_intrinsic_shader_clock, avail, 0);
return sig;
}
ir_function_signature *
builtin_builder::_shader_clock(builtin_available_predicate avail,
const glsl_type *type)
{
MAKE_SIG(type, avail, 0);
- ir_variable *retval = body.make_temp(type, "clock_retval");
+ ir_variable *retval = body.make_temp(glsl_type::uvec2_type, "clock_retval");
body.emit(call(shader->symbols->get_function("__intrinsic_shader_clock"),
retval, sig->parameters));
if (type == glsl_type::uint64_t_type) {
body.emit(ret(expr(ir_unop_pack_uint_2x32, retval)));
} else {
body.emit(ret(retval));
}
--
2.9.3
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