[Mesa-dev] [PATCH] mesa: disable glthread when DEBUG_OUTPUT_SYNCHRONOUS is enabled

Nicolai Hähnle nhaehnle at gmail.com
Thu Mar 30 07:54:46 UTC 2017


On 30.03.2017 07:21, Timothy Arceri wrote:
> We could re-enable it also but I haven't tested that yet, and I'm
> not sure we care much anyway.

Reviewed-by: Nicolai Hähnle <nicolai.haehnle at amd.com>

> ---
>  src/mesa/main/debug_output.c | 5 +++++
>  1 file changed, 5 insertions(+)
>
> diff --git a/src/mesa/main/debug_output.c b/src/mesa/main/debug_output.c
> index bc933db..2b22645 100644
> --- a/src/mesa/main/debug_output.c
> +++ b/src/mesa/main/debug_output.c
> @@ -22,20 +22,21 @@
>   * OTHER DEALINGS IN THE SOFTWARE.
>   */
>
>
>  #include <stdarg.h>
>  #include <stdio.h>
>  #include "context.h"
>  #include "debug_output.h"
>  #include "dispatch.h"
>  #include "enums.h"
> +#include "glthread.h"
>  #include "imports.h"
>  #include "hash.h"
>  #include "mtypes.h"
>  #include "version.h"
>  #include "util/hash_table.h"
>  #include "util/simple_list.h"
>
>
>  static mtx_t DynamicIDMutex = _MTX_INITIALIZER_NP;
>  static GLuint NextDynamicID = 1;
> @@ -741,20 +742,24 @@ _mesa_set_debug_state_int(struct gl_context *ctx, GLenum pname, GLint val)
>
>     if (!debug)
>        return false;
>
>     switch (pname) {
>     case GL_DEBUG_OUTPUT:
>        debug->DebugOutput = (val != 0);
>        break;
>     case GL_DEBUG_OUTPUT_SYNCHRONOUS_ARB:
>        debug->SyncOutput = (val != 0);
> +      if (debug->SyncOutput) {
> +         _mesa_glthread_finish(ctx);
> +         _mesa_glthread_restore_dispatch(ctx);
> +      }
>        break;
>     default:
>        assert(!"unknown debug output param");
>        break;
>     }
>
>     _mesa_unlock_debug_state(ctx);
>
>     return true;
>  }
>


-- 
Lerne, wie die Welt wirklich ist,
Aber vergiss niemals, wie sie sein sollte.


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