[Mesa-dev] [PATCH 15/25] radv: add tessellation support to shader naming

Dave Airlie airlied at gmail.com
Thu Mar 30 08:01:05 UTC 2017


From: Dave Airlie <airlied at redhat.com>

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/amd/vulkan/radv_pipeline.c | 4 +++-
 1 file changed, 3 insertions(+), 1 deletion(-)

diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index df46276..944e393 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -282,10 +282,12 @@ static const char *radv_get_shader_name(struct radv_shader_variant *var,
 					gl_shader_stage stage)
 {
 	switch (stage) {
-	case MESA_SHADER_VERTEX: return var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS";
+	case MESA_SHADER_VERTEX: return var->info.vs.as_ls ? "Vertex Shader as LS" : var->info.vs.as_es ? "Vertex Shader as ES" : "Vertex Shader as VS";
 	case MESA_SHADER_GEOMETRY: return "Geometry Shader";
 	case MESA_SHADER_FRAGMENT: return "Pixel Shader";
 	case MESA_SHADER_COMPUTE: return "Compute Shader";
+	case MESA_SHADER_TESS_CTRL: return "Tessellation Control Shader";
+	case MESA_SHADER_TESS_EVAL: return var->info.tes.as_es ? "Tessellation Evaluation Shader as ES" : "Tessellation Evaluation Shader as VS";
 	default:
 		return "Unknown shader";
 	};
-- 
2.9.3



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