[Mesa-dev] [PATCH 23/25] radv/pipeline: handle tessellation shader compilation

Dave Airlie airlied at gmail.com
Thu Mar 30 08:01:13 UTC 2017


From: Dave Airlie <airlied at redhat.com>

So tess shaders have some circular dependencies,

TCS needs the TES primitive mode
TES needs the TCS vertices out

This builds the nir for each shader first to get the
info, executes a tes specific nir pass, then builds
the LLVM shaders.

Signed-off-by: Dave Airlie <airlied at redhat.com>
---
 src/amd/vulkan/radv_pipeline.c | 142 +++++++++++++++++++++++++++++++++++++++++
 1 file changed, 142 insertions(+)

diff --git a/src/amd/vulkan/radv_pipeline.c b/src/amd/vulkan/radv_pipeline.c
index a9778be..84cb244 100644
--- a/src/amd/vulkan/radv_pipeline.c
+++ b/src/amd/vulkan/radv_pipeline.c
@@ -589,6 +589,131 @@ radv_pipeline_compile(struct radv_pipeline *pipeline,
 	return variant;
 }
 
+static union ac_shader_variant_key
+radv_compute_tes_key(bool as_es)
+{
+	union ac_shader_variant_key key;
+	memset(&key, 0, sizeof(key));
+	key.tes.as_es = as_es;
+	return key;
+}
+
+static union ac_shader_variant_key
+radv_compute_tcs_key(unsigned primitive_mode, unsigned input_vertices)
+{
+	union ac_shader_variant_key key;
+	memset(&key, 0, sizeof(key));
+	key.tcs.primitive_mode = primitive_mode;
+	key.tcs.input_vertices = input_vertices;
+	return key;
+}
+
+static void
+radv_tess_pipeline_compile(struct radv_pipeline *pipeline,
+			   struct radv_pipeline_cache *cache,
+			   struct radv_shader_module *tcs_module,
+			   struct radv_shader_module *tes_module,
+			   const char *tcs_entrypoint,
+			   const char *tes_entrypoint,
+			   const VkSpecializationInfo *tcs_spec_info,
+			   const VkSpecializationInfo *tes_spec_info,
+			   struct radv_pipeline_layout *layout,
+			   unsigned input_vertices)
+{
+	unsigned char tcs_sha1[20], tes_sha1[20];
+	struct radv_shader_variant *tes_variant = NULL, *tcs_variant = NULL;
+	nir_shader *tes_nir, *tcs_nir;
+	void *tes_code = NULL, *tcs_code = NULL;
+	unsigned tes_code_size = 0, tcs_code_size = 0;
+	union ac_shader_variant_key tes_key = radv_compute_tes_key(radv_pipeline_has_gs(pipeline));
+	union ac_shader_variant_key tcs_key;
+	bool dump = (pipeline->device->debug_flags & RADV_DEBUG_DUMP_SHADERS);
+
+	if (tes_module->nir)
+		_mesa_sha1_compute(tes_module->nir->info->name,
+				   strlen(tes_module->nir->info->name),
+				   tes_module->sha1);
+	radv_hash_shader(tes_sha1, tes_module, tes_entrypoint, tes_spec_info, layout, &tes_key, 0);
+
+	tes_variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device,
+								     cache,
+								     tes_sha1);
+
+	if (tes_variant) {
+		tcs_key = radv_compute_tcs_key(tes_variant->info.tes.primitive_mode, input_vertices);
+
+		if (tcs_module->nir)
+			_mesa_sha1_compute(tcs_module->nir->info->name,
+					   strlen(tcs_module->nir->info->name),
+					   tcs_module->sha1);
+
+		radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0);
+
+		tcs_variant = radv_create_shader_variant_from_pipeline_cache(pipeline->device,
+									     cache,
+									     tcs_sha1);
+	}
+
+	if (tcs_variant && tes_variant) {
+		pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_variant;
+		pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_variant;
+		return;
+	}
+
+	tes_nir = radv_shader_compile_to_nir(pipeline->device,
+					     tes_module, tes_entrypoint, MESA_SHADER_TESS_EVAL,
+					     tes_spec_info, dump);
+	if (tes_nir == NULL)
+		return;
+
+	tcs_nir = radv_shader_compile_to_nir(pipeline->device,
+					     tcs_module, tcs_entrypoint, MESA_SHADER_TESS_CTRL,
+					     tcs_spec_info, dump);
+	if (tcs_nir == NULL)
+		return;
+
+	nir_lower_tes_patch_vertices(tes_nir,
+				     tcs_nir->info->tess.tcs_vertices_out);
+
+	tes_variant = radv_shader_variant_create(pipeline->device, tes_nir,
+						 layout, &tes_key, &tes_code,
+						 &tes_code_size, dump);
+
+	tcs_key = radv_compute_tcs_key(tes_nir->info->tess.primitive_mode, input_vertices);
+	if (tcs_module->nir)
+		_mesa_sha1_compute(tcs_module->nir->info->name,
+				   strlen(tcs_module->nir->info->name),
+				   tcs_module->sha1);
+
+	radv_hash_shader(tcs_sha1, tcs_module, tcs_entrypoint, tcs_spec_info, layout, &tcs_key, 0);
+
+	tcs_variant = radv_shader_variant_create(pipeline->device, tcs_nir,
+						 layout, &tcs_key, &tcs_code,
+						 &tcs_code_size, dump);
+
+	if (!tes_module->nir)
+		ralloc_free(tes_nir);
+
+	if (!tcs_module->nir)
+		ralloc_free(tcs_nir);
+
+	if (tes_variant)
+		tes_variant = radv_pipeline_cache_insert_shader(cache, tes_sha1, tes_variant,
+								tes_code, tes_code_size);
+
+	if (tcs_variant)
+		tcs_variant = radv_pipeline_cache_insert_shader(cache, tcs_sha1, tcs_variant,
+								tcs_code, tcs_code_size);
+
+	if (tes_code)
+		free(tes_code);
+	if (tcs_code)
+		free(tcs_code);
+	pipeline->shaders[MESA_SHADER_TESS_CTRL] = tcs_variant;
+	pipeline->shaders[MESA_SHADER_TESS_EVAL] = tes_variant;
+	return;
+}
+
 static VkResult
 radv_pipeline_scratch_init(struct radv_device *device,
                            struct radv_pipeline *pipeline)
@@ -1854,6 +1979,23 @@ radv_pipeline_init(struct radv_pipeline *pipeline,
 	} else
 		pipeline->graphics.vgt_gs_mode = 0;
 
+	if (modules[MESA_SHADER_TESS_EVAL]) {
+		assert(modules[MESA_SHADER_TESS_CTRL]);
+
+		radv_tess_pipeline_compile(pipeline,
+					   cache,
+					   modules[MESA_SHADER_TESS_CTRL],
+					   modules[MESA_SHADER_TESS_EVAL],
+					   pStages[MESA_SHADER_TESS_CTRL]->pName,
+					   pStages[MESA_SHADER_TESS_EVAL]->pName,
+					   pStages[MESA_SHADER_TESS_CTRL]->pSpecializationInfo,
+					   pStages[MESA_SHADER_TESS_EVAL]->pSpecializationInfo,
+					   pipeline->layout,
+					   pCreateInfo->pTessellationState->patchControlPoints);
+		pipeline->active_stages |= mesa_to_vk_shader_stage(MESA_SHADER_TESS_EVAL) |
+			mesa_to_vk_shader_stage(MESA_SHADER_TESS_CTRL);
+	}
+
 	if (!modules[MESA_SHADER_FRAGMENT]) {
 		nir_builder fs_b;
 		nir_builder_init_simple_shader(&fs_b, NULL, MESA_SHADER_FRAGMENT, NULL);
-- 
2.9.3



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